Video Game Updates & Patch Notes

Destiny 2 Update Patch Notes

Bungie has released a new update for Destiny 2, bringing new Crucible maps and other changes that will benefit the players quite a lot.

Destiny 2’s PvP scene is about to get much more interesting, as three new maps walk into the Crucible: Eventide Labs, Dissonance, and Cirrus Plaza. These maps will debut in 3v3 playlist named “New Territory.

Since today, special ammo will only spawn from final blows delivered by Primary weapons. Even if a defeated player possesses Special ammo, it won’t be available unless they are taken down with a Primary weapon.

Furthermore, a spawn issue in the Burnout map within the Competitive playlist has been addressed. For the full list of patch notes, please check below:

Destiny 2 Patch Notes




  • Three new maps have been added to the Crucible: Eventide Labs, Dissonance, and Cirrus Plaza.
    • These new maps will be available on a separate 3v3 playlist called New Territory.


  • Special ammo bricks will now exclusively drop from Primary weapon final blows, regardless of whether the player who was defeated had Special ammo.
  • Defeating a player who has Special ammo through any means other than a Primary ammo weapon will not spawn a Special ammo brick, though the defeated player will still lose their Special ammo.
  • Fixed an issue where players could be blocked from spawning on Burnout in the Competitive playlist.


  • Fixed an issue where players would be unable to complete a full run if entering from a saved checkpoint.
  • Fixed an issue where Adept weapon loot from the first Platinum clear did not have the correct perks available and selected.


  • Fixed an issue where the Extinguish modifier on Heatwaves would end runs if the entire party died.
  • Fixed an issue where players were not teleported to the correct ADU location after the mechanical and boss phases.
  • Fixed an issue where killing the boss too quickly could prevent further Onslaught progress.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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