Video Game Updates & Patch Notes

War Thunder’s Latest Update 2.29.0.61 Major Changes and Fixes

War Thunder, the popular multiplayer military vehicle combat game, has rolled out its new Update 2.29.0.61. This update involves significant changes and improvements to enhance the gameplay experience, especially concerning top-ranked aircraft and certain ships.

In a move to enhance gameplay balance, spawns for top-ranked aircraft in specific Arcade missions have been modified. The primary reason behind this change is to prevent immediate air-to-air missile attacks at the onset of these missions.

Below you can find the patch notes.

War Thunder Update 2.29.0.61 Changelog

  • In the following Arcade missions, spawns for top ranked aircraft have been added further away from the mission center to prevent air-to-air missiles from being fired at the start of the mission:
    • [Assault] Golan Heights
    • [Assault] Mountain Valleys
    • [Assault] City
    • [Assault] Rocky Pillars
    • [Assault] Sinai
    • [Assault] Bourbon Island
    • [Assault] Rocky Canyon
    • [Assault] Mozdok
    • [Assault] Coast of France
    • [Assault] Southeastern City
  • Anti-aircraft guns that are covering bombing bases in Air RB at the top ranks have been given belts containing less high-explosive shells. These same anti-aircraft guns now fire in shorter bursts than before, and with longer pauses between bursts.
  • A bug that caused armored vehicles that were hit to break the laws of physics and fly has been fixed.
  • HMS Norfolk, Kerch — a bug that caused applied camouflages to not show on these ships has been fixed.
  • IJN Hatsuharu — the flag position has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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