Video Game Updates & Patch Notes

War Thunder’s Latest Update Major Changes and Fixes

War Thunder, the popular multiplayer military vehicle combat game, has rolled out its new Update This update involves significant changes and improvements to enhance the gameplay experience, especially concerning top-ranked aircraft and certain ships.

In a move to enhance gameplay balance, spawns for top-ranked aircraft in specific Arcade missions have been modified. The primary reason behind this change is to prevent immediate air-to-air missile attacks at the onset of these missions.

Below you can find the patch notes.

War Thunder Update Changelog

  • In the following Arcade missions, spawns for top ranked aircraft have been added further away from the mission center to prevent air-to-air missiles from being fired at the start of the mission:
    • [Assault] Golan Heights
    • [Assault] Mountain Valleys
    • [Assault] City
    • [Assault] Rocky Pillars
    • [Assault] Sinai
    • [Assault] Bourbon Island
    • [Assault] Rocky Canyon
    • [Assault] Mozdok
    • [Assault] Coast of France
    • [Assault] Southeastern City
  • Anti-aircraft guns that are covering bombing bases in Air RB at the top ranks have been given belts containing less high-explosive shells. These same anti-aircraft guns now fire in shorter bursts than before, and with longer pauses between bursts.
  • A bug that caused armored vehicles that were hit to break the laws of physics and fly has been fixed.
  • HMS Norfolk, Kerch — a bug that caused applied camouflages to not show on these ships has been fixed.
  • IJN Hatsuharu — the flag position has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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