Video Game Updates & Patch Notes

Warhammer 40,000 Darktide Hotfix #37 April 30 Notes

Warhammer 40,000 Darktide received a new hotfix on April 30, which fixes a couple of known issues. This update is accessible on Steam and is rolling out to other platforms soon.

The update fixes the Tactical Overlap usable in the hub when playing with a gamepad. Several penance-related bugs have also been addressed, including the Get Off Me stalling at 25 which has been resolved.

Warhammer 40,000 Darktide Hotfix #37 (1.3.2) Patch Notes

Hotfix #37 (1.3.2) is now live on Steam. It will shortly be live on our other platforms, too.

  • The Tactical Overlay should now be usable in the hub while playing on a gamepad.
  • Fixed an issue rendering the penance “Get Off Me” unable to progress past 25.
  • Fixed an issue where playing a Maelstrom mission with one of the following modifiers failed to trigger their respective penances: Lights Out, Ventilation Purge, or Pox Gas.
  • Fixed an issue where the penance “They’re Gonna Blow” didn’t increment due to missing data.
  • Fixed so that the Poxburster isn’t itself counted as a kill for the penance “The Enemy Of My Enemy Is My Friend”.
  • Added “Penance Unlock Chat Messages” in Interface Options.
  • Moved a heretical idol that was previously indestructible in Mercantile HL-70-04-510.
  • Fixed a bug where enemies sometimes could open the gate in the penance puzzle in Warren 6-19.
  • Fixed crash that happens if the player is running the game with an account that has been gifted an item around the game’s initial release date.
  • Fixed crash that could occur while updating the HUD of other players.
  • Added 16 new icons for emotes and updated existing ones for the Ogryn class.
  • Fixed animated candles on the Shrine Penitentax menu.
  • Fixed issue where a list title would appear behind the list background in some menus.
  • Fixed an issue that caused the puzzle elevators at Ascension Riser 31 to teleport players who had walked on them to be teleported inside once started.
  • Fixed an error that could occur in the Personality Scourge where your character could keep Cadia home world eye colors after changing to another planet.
  • Selecting to restore settings to default should now restore the Interface → Notifications category.
  • Fixed a crash that could occur when creating a new character and proceeding through the menu having eye types selected while using a gamepad.
  • Fixed an issue where the Veteran “Militia Helmet with Flash Goggles (Sludge Jungle)” headgear cosmetic would have a voice effect applied to it.
  • Fixed deformation issues on the collar of the Psyker “Kobaloi Topcoat” upper body cosmetic.
  • Fixed some instances of the purity seals on Zealot “Scroll Keeper’s Warplate” upper body cosmetics moving erratically.
  • Fixed an issue where the cybernetic hand that Krall is working on would fly around in mid-air.
  • Fixed an issue where the trinket “Lucky Fingers” would clip into weapons it was equipped on.
  • Fixed an issue where the face of other operatives would be very zoomed in when Inspecting in the hub.
  • Fixed cables clipping with the collar of most upper bodies while wearing the Psyker “Chem-Safe Rebreather without Psykana Collar” headgear cosmetic.
  • The aquila on the Veteran “Munitorum Issue Mk III Garrison Cap” headgear cosmetic should no longer clip with the goggles.
  • Fixed some clipping and texture issues on Ogryn “Lugger’s Bootiful Armour (XXXXL)” upper body cosmetic.
  • Fixed a clipping issue on the Veteran “Steel Legion Flak Helmet (Parade Polish)” headgear cosmetic.
  • Fixed a clipping issue which could occur on certain hairstyles while wearing the Veteran “Regulation XIIIF Makeshift Band (Pale)” headgear cosmetic.
  • Fixed an issue where the Ogryn “Kruppskul Helm (Brute-sized)” headgear cosmetic would have a voice effect applied to it.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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