Video Game Updates & Patch Notes

Warhammer 40,000: Darktide 1.2.22 Patch Notes

Darktide received a new update today, including plenty of fixes arriving on all platforms. Here are the patch notes for 1.2.22:

Warhammer 40,000: Darktide 1.2.22 Patch Notes

    • Fixed an issue where players could remain soft-locked at the end elevator of the Orthus Offensive mission when dealing too much damage to the Karnak Twins in the double ambush encounter.
    • Fixed an issue where ongoing chain weapons special sawing attacks were not interrupted if a stealth ability was activated (e.g. Veteran “Infiltrate” or Zealot “Shroudfield”).
    • Fixed an issue where the animation for ongoing chain weapons special sawing attacks would incorrectly appear as being interrupted if activating some abilities (e.g. Veteran “Voice of Command” or Psyker “Venting Shriek”).
    • Fixed an issue where no HUD icon would be displayed for the Zealot talent “Duellist”.
    • Fixed an issue where the text in the prompt to start Interrogator hacking events could overflow outside of the intended UI.
    • Fixed an issue where multiple pocketable items would combine with each other upon being dropped on the death of the player who was carrying them.
    • Fixed an issue where the number of completed Penances shown in the Penances Summary menu was lower than intended.
    • Fixed an issue where multiple voice lines could be played at the same time upon returning to the Mourningstar after successfully completing the Orthus Offensive special assignment.
    • Fixed an issue where an incorrect voiceline could be played during the mission briefing sequence for the Warren 6-19 mission.
    • Fixed an issue where the Psyker headgear “Witchshroud” cosmetic item was displaying an incorrect Obtain Source information.
    • Fixed an issue where multiple horde and roamer enemy sound effects could be triggered at the same time.
    • Fixed an issue where defeating Karnak Twins was displayed as a required condition to unlock Penances not related to the Orthus Offensive.
    • Fixed an issue where the eyes of the player characters could incorrectly appear at a lower level of detail in the mission ready screen.
    • Tweaked bots to prioritise reviving downed players over other actions.
    • Fixed an issue where the Zola’s voiceover related to the Orthus Offensive could be triggered incorrectly when accessing the Mourningstar.
    • Removed Horde type music from ambush events.
    • Fixed an issue where the gas cloud released by the Karnak Twins when escaping did not disappear after some time.
Dev Note:
Farting and darting should now be nerfed /s.
  • Fixed an issue that prevented Zealot Shroudfield combat ability from entering cooldown when sprinting and activating the ability at the same time.
  • Fixed an issue where Zealot headgear “Suppliant’s Hood” would clip with some beard styles.
  • Fixed an issue where the voice filter effects from head gear cosmetics were not applied to some class ability voicelines.
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I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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