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Remothered: Tormented Fathers Interview

The game designer, director, and artist of SOEDESCO’s realistic survival horror Remothered: Tormented Fathers has discovered some insights about the game itself, including the creative inspiration. If you would like to check the whole interview as it is, make sure you read the following section.

For those who are not familiar with Remothered: Tormented Fathers, it is a word about a realistic survival horror video game. Some may compare it to already present titles in the survival video game genre, but it should be considered that there are quite some distinct mechanics than the already present in the gaming industry.

Players take on the role of Rosemary Reed, which is a woman in her 30s. The main goal is the investigation of Celeste’s disappearance, for which after discovering solid evidence she finds herself in trouble.

As the press release reads:

As an enthusiast arts-lover with a strong passion for cinema and video games, Chris takes his inspiration for Remothered: Tormented Fathers from a variety of movies and games. Movies such as Psycho by Alfred Hitchcock, and The Shining by Stanley Kubrick inspired him deeply. Video games like Silent Hill by Keiichiro Toyama also leave a big impression on him. From a very young age, Chris got intrigued by animated movies and the process behind the animation of the drawings themselves. His fascination with movies and games eventually results in a critically acclaimed survival horror game.

Chris points out that Remothered: Tormented Fathers is about more than horror. The game touches many different subjects, such as the fear of being alone, identity struggles, and the contradictory relation between science and religion. This makes for a pure horror story with complex characters and cinematic storytelling.

The interview within video material:

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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