News

World Of Tanks Update 3.4.2 Including New Features

The last update 3.4 was good and had some nice improvements and new content. Comparing to that one this World of Tanks Update 3.4.2 is massive with fixes and improvements.

The developers Wargaming can tell that this update 3.4.2 is more than welcome because of the complaints from the players. On the other hand, people speak that before they were using the bugs to easily get kills. I think this “feature” now is no longer available.

Hey, if you use it too much somebody from the devs might see you. Maybe they are busy with programming and stuff but everyone likes to play their own game.

Here are the new content and hotfixes in this World of Tanks Update 3.4.2

New Content

  • Removed Gold/real money costs for resupplying camouflage. It’s now free Note: Verdun Forest, True Devotion, and Winter Celebration 2017 will still require Credits to resupply
  • Players can select which vehicle to use XP from for researching the next vehicle. This is for cases when multiple vehicles lead to just one in the next tier
  • Added a stage award in Supremacy mode for the amount of victory points earned. All victory points now count towards the Supremacy Medal

Maps

  • Fixed assorted visual errors on Mines, including shadows and red borderlines
  • Fixed object textures and visual errors on Port Bay. Removed the ability to shoot through the bridge deck.
  • Also fixed for Spectator mode
  • Fixed Lost Temple error where vehicle turrets moved on their own

Tournaments

  • Added vehicle tier and control type requirements for tournament team creation

Improvements

  • Control setting preferences now stored separately for mobile and desktop clients
  • Fixed HP value for M5 Stuart. Now 500 HP for stock turret and 540 HP for top turret
  • Added display of vehicle stats as they would be with 100% Crew mastery for vehicles not yet purchased
  • Changed default map size to the maximum setting on desktop clients
  • New 500-character limit for Clan descriptions
  • Fixed battle results screen to take supply discounts on camouflage into consideration
  • Fixed accuracy of technical stats on the Mastery screen
  • Decreased loading time when opening Clan profiles
  • Added information about newly acquired items to the Storage screen

Bug fixes

  • Fixed asynchronous behavior between client and server that caused incorrect reticle performance. Shells now travel as intended during turret traverse and issues that occurred while driving behind a wall have been fixed
  • Fixed issue with resetting missions for Gold when the player had no vehicles in their Garage
  • Keyboard display while chatting on Android client
  • Fixed caused the display of negative damage caused for Clans
  • Fixed incorrect display of aiming time when comparing two vehicles of stock configuration
  • Prohibited players from entering latest active channel when re-entering chat
  • Fixed client crash after tapping friend request notification
  • Fixed display of traverse speed after mounting new engines or changing vehicle weight
  • Empty receipt displayed after new items acquired
  • Fixed occurrence of different penetration and damage stats for the same vehicle on different platforms
  • Removed the display of hidden controls on module screen
  • Fixed the display of shells after changing window size and re-entering the game in Windows client
  • Fixed key and mouse commands not working on the chat and purchase confirmation screens on desktop clients
  • The order of national flags in the vehicle filter
  • Fixed the sound signaling the end of battle when one team won by points earned in Supremacy mode
  • Fixed bug that prohibited changing shells after battle had begun
  • Assigned colors to spawn points instead of teams in Spectator mode
  • Fixed error with changing the name of a Steam account without linking it to an email address
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button