NewsVideo Game Updates & Patch Notes

Cities: Skylines Patch 1.6.1- f2 Adds Chinese Localization

Colossal Order, the developers of Cities: Skylines announced the new patch 1.6.1- f2 that brings new Chinese localization and a lot of bug fixes. You can find the full patch notes below.


Cities: Skylines is a basic city simulator with a lot of details. In the game, you will have to build water pumps, sewage, a dam to keep the water clean. You will be assigned as a major and you need to keep the citizens happy. You can upgrade the road to six lanes so the traffic will be less busy.

There have been a lot of bugs in the game lately and the developers have tried to fix them all. With the new patch the Map Editor: Ancient Wall description text is placeholder text. Weather radar name overflows in KO and the localization is now updating for all languages.

Here is the list of major patch notes

  • Chinese localization added
  • Added information about Tank Reservoir stored water in Water info view
  • IBuilding modding interface
  • Added missing service enumerations to modding API
  • Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
  • Fixed: Garbage accumulation for International Airport and Cargo Hub is high
  • Sub building heights and angles sometimes saved wrong are now fixed
  • Fixed: Map Editor: Ancient Wall description text is placeholder text
  • Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
  • Superfluous dot sign at the end of By the Dam scenario name in PT and FR are now fixed
  • Fixed: Some buildings causing asset editor to crash
  • Fixed: Player not being able to place props made with certain templates
  • Localization is not refreshed in multiple places when changing languages but now is fixed
  • Fixed: An issue causing mods to disappear from content manager
  • Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
  • Localization is not updating immediately in Asset Editor for all languages now it’s fixed
  • Fixed: Multiple disaster reports generated for single disaster cluster
  • Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
  • Notification icons are present for sub-buildings in asset editor, also fixed
  • Fixed: Weather Radar name overflows in KO
  • Fixed: Not updating translation for all policies tooltip text while in district panel
  • Player need to click twice on radio panel in order to open it is now fixed
  • Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
  • Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
  • Waterfront buildings becomes displaced when hit by tsunami also fixed
  • Fixed: The after disaster report panel is carried over between saves that both have the same map theme
  • Fixed: Player cannot dismiss after disaster report at will
  • Lose prompt doesn’t mention which losing condition was met
  • Fixed: Sub building button disappearing with certain screen aspect ratios
  • Fixed: Garbage piling up in multi-part buildings
  • Some citizens are using evacuation route buses like a regular bus line is now fixed
  • Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
  • Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
  • Asset Editor – The user is able to place intersection assets outside of the asset zone limit is now fixed
  • Fixed: Asset Editor – User is unable to load the first saved intersection asset in a new asset editor.
  • Fixed: Disaster Risk info view has no Advisor text
  • Most Natural Disasters keymappings are missing is now fixed
  • Fixed: Early warning for disasters remains with unchanged text during the disaster
  • Fixed: Relocating a Shelter causes issues with the current evacuation route.
  • Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu is now fixed
  • Fixed: The Chirper birds do not follow the bends in the Chirpynado.
  • Fixed: The Tsunami warning message is cut off.
  • Disaster severity slider could be hard to understand for a new player at first is now fixed
  • Fixed: The Trench Ruins do not get destroyed by disasters.
  • Fixed: Asset Editor – Intersections can be placed over each other.
  • Disaster reports names can go out of bounds is now fixed
  • Fixed: Map Editor: Load Map menu is using the wrong save name
  • Fixed: Role and effects of Disaster Response unit was unclear
  • UI: The Disaster warning bar slightly grows each time a new disaster hit the city is now fixed


If you are a video game developer and you have a submission to make, you can mail us at

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button