PUBG patch #27 maintenance begins today at 5:30 PM PST

According to PUBG’s official Twitter account, the maintenance for PUBG update #27 will start later today at 5:30 PM PST. The exact patch time has been provided for other zones as well. PUBG’s #7 kick-off update will include new weapons, loot balance and a whole new season of Survivor Pass: Wild Card.

The official patch notes have already been published on PUBG’s official website. As a third Battle Pass the Survivor Pass: Wild Card will contain up to 60 rewards available. The announced changes are quite viable for the game’s current progress and thanks to player’s feedback, PUBG has also managed to get rid of some of the annoying bugs.

PUBG patch #27 maintenance kick-off times:

  • March 27 5:30 PM PST
  • March 28 1:30 AM CET
  • March 28 9:30 AM KST

The maintenance start was announced on the PUBG Support official Twitter profile.

The new MP5k weapon will be exclusively available on one of the maps, and that is Vikendi. It serves a purpose to replace the Vector. The MP5k weapon is a Sub Machine Gun and considered as one, its still powerful but not as much as the Vector. However, it has another advantage over the Vector and that is higher bullet damage. It has a higher magazine capacity than the Vector and starts with 30 rounds without any weapon modifications such as extended mag. Below you can find the key characteristics of the gun.

Key characteristics of the MP5K:

  • High rate of fire at 900 RPM with reasonably easy to control recoil
  • Accommodates all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser sight and of course scopes
  • Base damage value of 33
  • Exclusive to Vikendi

The Survivor Pass: Wild Card has intentions to bring joy in player’s eyes by acquiring some new cosmetics. The more you play the more chances you will get closer to acquiring some of them. More detailed notes on the Survivor Pass can be found below:

Pass Period

  • Survivor Pass 3: Wild Card will run from when Update #27 hits live servers, until June 4 PDT

Improved Features

  • Mission status tracking is now displayed live in-game
  • Press P to view your current mission status (live update of data may have few seconds of delay)

New Missions

  • Daily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per day
  • Weekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappear
  • Beginner Missions: Added 10 introductory missions that teach players about various in-game features
  • There are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4
  • Earn a weapon skin for each weapon’s mission set you complete!


  • Over 60 rewards total
  • New character face & hair items as free pass rewards
  • New backpack skins
  • Every level of the pass will grant a coupon which can be used in the coupon store to redeem items and random keys

Premium Pass and Level-up Items

  • Premium Pass: $9.99 (price may vary slightly depending on your region)

Level-up Items:

  • 5 Levels $4.99, 20 Levels $17.99, 30 Level up item $24.99 (price may vary slightly depending on your region)
  • Sales Period: From when Update #27 hits live servers, until server maintenance on June 5 KST


  • Changing language is disabled while in-game to prevent a crash related to the live mission progress function

As usual, PUBG won’t ignore tweaking some of the already existing weapons, with intentions to balance them. Below you can find a complete list of weapon tweaks.


Weapon Balance

  • M16A4
    • When firing using burst mode, the initial recoil has been decreased
    • Increased the range before damage fall-off occurs
      • This will help increase M16A4 efficiency when fighting over long distances
    • Canted Sights and the Tactical Stock can now be attached to the M16A4
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Vector
    • Vector has been rechambered to use 9mm ammo
    • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
    • Damage decreased from 34 to 31 due to above changes
  • UMP45
    • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
    • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
    • Gunshot sounds have been changed to be more realistic
  • MK47 Mutant
    • Tactical Stock can now be attached to the MK47 Mutant
    • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy
  • Attachments Balance Modification
    • SMG and Pistol attachments have been combined and can now be used on both weapon types
    • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
    • Holo Sights can now attach to pistols
      • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
  • Hit Area Damage Multiplier Changes
    • Increased SR body shot damage from 110% of base damage to 150%
    • Increased SMG limb shot damage from 120% of base damage to 125%
  • Gameplay Balance
    • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
    • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
    • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Community-noticed bug fixes have also been gotten rid of. You can find the full list of Bug Fixes below:

Bug Fixes


  • Fixed an issue where incorrect footstep sounds were made when moving on steel floors
  • Fixed an issue where players could become stuck in a wall when vaulting on top of an object in a specific building on Sanhok


  • Fixed an issue where players were able to see past walls by abusing the emote mechanism
  • Fixed an issue where players were able to open or close doors, despite a vehicle blocking it
  • Fixed an issue where players were briefly able to see through a thin wall when leaning against it
  • Fixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.
  • Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenade
  • Fixed an issue where players are unable to lean while standing on a crossbow
  • Fixed an issue where players with poor network connectivity take no damage when exiting moving vehicles
  • Fixed an issue which could cause your gun to reset to single fire mode, despite having the default set as full-auto.
  • Fixed an issue where characters hands move abnormally when switching firing mode on the Bizon
  • Fixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZ
  • Fixed an issue where a specific object prevents Care Packages from landing on the ground
  • Fixed an issue where players are unable to be revived after the game client is forcibly closed or has crashed
  • Fixed an issue where certain object appear in different locations to other players
  • Fixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.
  • Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachuting
  • Fixed an issue which could allow players to wear items which they’d previously exchanged for BP.
  • Fixed an issue where using Page Up or Page Down while observing would sometimes only cycle between two players
  • Fixed an issue where gun recoil could appear abnormal when observing a player shooting in ADS
  • Fixed an issue where video length sliders in the Replay Editor were difficult to see
  • Fixed an issue where the join between the character mode’s neck and body was visible
  • Fixed an issue where an abnormal line can be seen coming from the head of players with a specific appearance in Zombie Mode
  • Fixed an issue where the canted sight increased ADS speed of other scopes attached
  • Fixed an issue where attaching a specific magazine on the Beryl would display the incorrect magazine model
  • Fixed an issue where switching from the main sight to canted sight would reset reticle brightness
  • Fixed an issue where certain key bindings can increase the ADS speed of Canted Sights
  • Fixed an issue where the camera momentarily moves up and down when vaulting inside of a building
  • Fixed an issue where a character model shakes when moving to prone
  • Fixed an issue where black bars are displayed on either side of the lobby when using 21:9 aspect ratio
  • Fixed an issue which players could drive through a window on a motorbike without breaking the glass
  • Fixed an issue where the UI indicating weapon skin status was not displayed on the key guide
  • Fixed an issue where the character model in the shop preview would use the gender of your team mate
  • Fixed an issue where mouse and keyboard input can be registered in certain situations while observing unintentionally
  • Fixed an issue where the animation of chambering a round is played twice by spamming the fire key while reloading the Kar98k
  • Fixed an issue where some in-game UI elements remain exposed when returning to the lobby
  • Fixed an issue where a character can move inside a special care package under specific conditions
  • Fixed an issue in esports mode which prevented players from entering the rear seats of the pickup truck on Miramar
  • Fixed an issue which could prevent the replay from playing with keyframe paths when the UI was hidden
  • Fixed an issue where a map marker would be misplaced after enlarging the map and quickly placing a marker
  • Fixed an issue where changing the sensitivity the map zoom could prevent players from zooming in on the map
  • Fixed an issue where vines hanging from wire in Camp Bravo (Sahnok) were blocking bullets.

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Angel Kicevski

I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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