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Warlander is a Sword-Fighting Dark Fantasy RPG Announced For PC

Independent development studio Clock Drive Games has announced its debut title with the stunning dark fantasy, action-RPG Warlander, coming to Steam in Q3 2019. Warlander combines story-driven adventure with fast-paced swordplay. Precision slicing meets ragdoll physics, creating a brutal and visceral combat experience.

With vivid art style and challenging level design, Warlander is set in a grim and perilous world as a narrative-driven action game that allows players to customize their combat style through an in-game progression system. Players can upgrade and acquire new abilities via three expansive and diverse skill trees. The result is a devastating combination of abilities.

Announcement Trailer

“We drew inspiration for Warlander from games such as the classic Jedi Knight series and Metal Gear Rising: Revengeance, which we’re huge fans of,” said Goran Rajsic, creative director for Clock Drive Games. “We struck the perfect balance of sword-fighting gameplay, an in-game progression system, and customizable RPG elements that captured the essence of the genre but also added our own twist to it.”

A full list of features include:

  • Brutal combat system with unique swordplay that’s fun to play yet hard to master
  • Ragdoll physics and mesh slicing giving you the feeling of cutting through real flesh and creating satisfying finishing kills
  • Challenging enemy variety that requires tactical thinking and skillful swordplay
  • Fully voiced storyline with immersive narrative focusing on the dynamic relationship between the hero and his sentient sword.
  • Vivid art and character design
  • RPG character progression with multiple combat abilities and upgrades
  • Explore a dark fantasy world filled with intrigue and danger
  • Replayable gameplay with different skills from skill trees
  • Use the environment itself as a weapon to crush your enemies

Angel Kicevski

Angel Kicevski started playing video games a long time ago. He started playing competitively since the Counter-Strike 1.3 era. Apart from that, the desire to own a website has always been there. Now, when the mission is slowly accomplishing, he's striving for success and nothing else. Besides that, he quit his full-time job to work on futuregamereleases.com. Being a father of two beautiful babies puts babysitting, gaming, and making poetry out of it a definite challenge. P.S. I play games the way they are meant to be played and consider myself for an Escape From Tarkov addict.

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