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Little Nightmares 2 1.04 Patch Notes March 2021

‘Tis the season of patches that fix major and minor bugs, thus making the game smoother and more enjoyable.

This week, Tarsier Studios released the Little Nightmares 2 update 1.04 March 17 patch, which is said to have many fixes. The official patch notes are very long, but we have decided to inform you about them.

On all platforms, a bug where Six responds to calls during cooperative long-jump moments, which result in failure to catch a player was fixed, and the patch also fixed language issues in the trophies of the Traditional and Simplified Chinese versions. A bug where objects disappeared when a player died and respawned was fixed too.

In Wilderness, a bug where the key could not be retrieved in the Cabin Attic got fixed, and there was also a visual fix for a floating rope in the Cabin Attic key puzzle. The last thing that got fixed for Wilderness was the footstep animation for Six in the toolshed scene.

For School, there were many fixed, such as visual fixes for lung floating in the air after the Teacher inserts it into the dummy (biology model). There is another visual fix, in which now the Teacher can pick up the chalk when writing on the board. We will also have new audio parameters on a wiggling drawer, which before the patch, caused sound corruption. The patch also taught Six how to get down from the top of a goalpost in the schoolyard.

As for Hospital, the fuse will no longer appear early in the Hospital Hub, and the achievement “Objection” will now unlock when the player dies while unlocking the achievement. After you get the patch, the elevator door will open for you if you reload from a checkpoint near the small incinerator. There are a few visual fixes too, one of which is the patient animation when the Doctor comes to the room after unplugging the respirator, and lights not flickering above the electric chair.

In Pale City, now televisions respond to the remote even if the player dies while touching the screen, and there will be a blocked level escape, as well as an adjusted checkpoint trigger for the cooperative clothesline puzzle.

The following fix applies only to Switch: In-School, a bug where the player could fall out of the world if they backtracked from the isolated bully was fixed.

Little Nightmares Update 1.04

All platforms:

Global

  • Fixed a bug where Six responds to calls during cooperative long-jump moments resulting in failure to catch the player.
  • Fixed language issues in the trophies of the Traditional and Simplified Chinese versions.
  • Fixed a bug where some objects would disappear, especially when the player died and respawned.

Wilderness

  • Fixed a bug where the key could not be retrieved in the Cabin Attic if the player restarted from the checkpoint at a specific moment.
  • Visual fix for a floating rope in the Cabin Attic key puzzle.
  • Footstep animation fix for Six in the toolshed scene before the raft ride.

School

  • Visual fix for lung floating in the air after the Teacher inserts it into the biology model.
  • Visual fix for the Teacher not picking up chalk when writing on a chalkboard.
  • Adjusted audio parameters on a wiggling drawer to avoid sound corruption.
  • Adjusted geometry so that Sixdoesn’t get stuck on a railing in the schoolyard.
  • Taught Six how to get down from the top of a goalpost in the schoolyard.
  • Allowed Bullies in the Teacher’s study to go around the shelf so they don’t get stuck.
  • Disallowed player from standing on a column frame to skip the puzzle in the Biology room.

Hospital

  • Fuse no longer appears early in the Hospital hub when the player follows a very specific set of steps.
  • Fixed a bug where the achievement “Objection” does not unlock if the player dies while unlocking the achievement.
  • Ensured that the elevator doors can open for the player if they reload from a checkpoint near the small incinerator below the X-Ray room.
  • Ensured that the elevator and switch will reset if the player reloads from a checkpoint near the big incinerator at the end of the Hospital chapter.
  • Fixed a bug where the player can survive from the fall from the crawlspace down into the Morgue. Sorry, speedrunners.
  • Adjusted the way that stuffed animals are put into the incinerator to ensure that the key appears when many stuffed animals are put in at once.
  • Visual fix for the patient animation when the Doctor comes to the room after unplugging the respirator.
  • Visual fix for the X-Ray machine not rendering correctly on all aspect ratios.
  • Visual fix for light not flickering above the electric chair.

Pale City

  • Fixed a bug where televisions would not respond to the remote if the player happened to die just as they touched the screen.
  • Blocked a level escape (fall through the world) behind the collapsing ceiling scene.
  • Adjusted rubble that allowed the player to reach a door handle without Six’s help.
  • Adjusted checkpoint trigger for the cooperative clothesline puzzle so the player cannot skip the puzzle by dying.
  • Fixed a bug where Viewers were being de-spawned in the street if the player backtracked after solving the electric water puzzle in the shopping area.
  • Extended grabbable surface around the backside of a TV so that it is less frustrating to climb up it.

Transmission Tower

  • Fixed a texture issue during the ending cinematic.

Switch only

School

  • Fixed a bug where the player could fall out of the world if they backtracked from the isolated bully to the room where a bully was playing with a frog.

What do you think about the new patch? Comment down below.

Dejan Kacurov

Hi, gamers! You can call me Mr. DComplex. I'm a gamer, a hardcore gamer. My favorite genres are Action RPG and MMORPG. At the moment I'm using my PC as my only gaming platform, but soon I might get a new PS4 from Angel. Update - Angel did get me a PS4, oh wait, it's the PS4 PRO 1TB!!! Much love bro!

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