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Friday The 13th The Game’s Final Patch Arrives Next Month

Do you remember Friday the 13th The Game? Well, the dedicated servers were supposed to be shut down in November 2020, but apparently, that didn’t happen. The game is still striving for individuals who want to jump into horrific activities. Due to its popularity and other issues, the game had to follow this path, and eventually end in a blind road. Today, IllFonic has announced that the game’s latest patch drops early next month, with no follow-up at all.

The patch will be deployed among all platforms, PC, Xbox, PlayStation, and Nintendo Switch. The information was posted on the game’s official website, with no thorough explanation of why dedicated servers are being replaced with peer-to-peer matchmaking. While it may sound insidious and shaky, it is the only way to alleviate any company losses. The game’s popularity has descended quite a lot over the past, even shortly after the launch.

Without further ado, you can find all of the patch notes below:

All Platforms:

The following fixes and changes will be deployed on the PC, Xbox, PlayStation, and Switch platforms. The patch is set to roll out onto platforms on Tuesday, May 4th, 2021 at roughly 10 AM Eastern US Time.

Combat Stance

  • The team set out to test and tune various aspects of how Combat Stance, and rapid input related to Combat Stance, affected game play across a variety of different connection strengths. While latency will always play a part in comparing the differences a connected player will see to what the host or other players may see, we are confident we’ve tested these changes across a wide range of connection qualities.
  • Further tuned and tested Combat Stance behavior and the unintended “Sliding” action counselor players could create.
  • Fixed an issue introduced in our last patch allowing Jason to move at running speed while in Combat Stance.

Counselor

  • Giant Weapons: The team has fixed an issue allowing players to manipulate the size of weapons in game.
  • Trap Bypass: Fixed an issue that allowed players to bypass traps by initiating an interaction.
  • Safe Spots: Fixed various areas of the map where counselors could avoid being killed by Jason.
  • Interaction Locks: Fixed various Interaction Locks that would occur when a counselor would interact with the environment and become stuck.

Switch Only:

The following fixes and changes have already been deployed on the PC, Xbox, and PlayStation platforms. With this patch, we’ll be bringing these changes in addition to those mentioned previously in these notes, to the Switch platform in order to align it with our other existing platforms.

Combat Stance 

  • Commonly referred to as Sliding or Teleporting, the team has fixed an issue allowing players to manipulate combat stance changes.
  • Players may still see, when in spectator mode, counselors attempting to perform the exploit, however this is a visual artifact.

Pocket Knife Issues

  • Instant break free by using health spray or firecrackers when grabbed, resulting in not only an instant break free but also retention of the player’s pocket knife, has been fixed.
  • Loss of pocket knives in circumstances when firecrackers are used has also been fixed.

Jason – Gameplay

  • Ability Unlock/Recharge Rate toggle in private matches has been fixed to include both parameters.
  • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
  • Abduction, when Jason is able to Morph while holding a counselor, has been fixed.
  • Mask HP loopholes where use of a flare gun or firecrackers could get the mask to come off too quickly have been fixed.
  • Jason Kill Sequence – Kneel: The issue where the kneeling animation during the Jason Kill process could be repeated has been fixed.

Counselor – Gameplay

  • Hiding Under Bed: An issue where players could hide under beds and become stuck in a way where Jason could not kill them has been fixed. While it is still possible in some instances to cause the bug, the counselor will be able to be killed by Jason in that state.
  • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
  • Numerous safe spots around the maps have been fixed, including the Pinehurst Roof method by way of Tommy’s bed.
  • Players will now see an error if they roll and sell perks too quickly, but the game will stay functional and no longer lock up. Players can then continue to roll and sell perks, being cautious of not overloading the roll system.
  • An issue causing the Counselor clothing options to not save properly when altering color/items has been resolved. Feel free to go back to playing Pink Cop Kenny.
  • Tommy Jarvis voice lines have been restored, and this is between him and Jason.

General

  • Various Interaction Locks have been fixed, particularly those that occurred when players would input either multiple button presses or rapid button presses in short succession, rapid pick up and put down of items, and multiple inputs appearing with on screen prompts.
  • Fuse Box and Fuse spawn for the Cop call has been extended to ensure the fuse does not spawn inside the house with the fuse repair box.
  • With this patch, matchmaking will shift away from Dedicated Servers and onto Peer to Peer Matchmaking for all matches on the Switch as well.
  • The game will still be playable online publicly with the Quick Play option and privately with the Private Match option.
  • For more on this change, as well as the status of the game going forward, please follow up with our statement here.

One further note, these forums will remain as they are for a period no shorter than a week following this patch. At that point, they will be archived and left in a read only state for reference.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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