NewsVideo Game Updates & Patch Notes

Valorant Patch 4.09 Nerfs Chamber, Notes Detailed

Riot Games decides to nerf yet another Valorant agent.

Riot Games‘ first-person shooter, Valorant, struggles to find a good balance, which is why the developer releases frequent updates tweaking the agent abilities. On Tuesday, the developer Riot Games announced that Valorant is getting a new update, titled 4.09, which will nerf one of the most played agents which caught up player’s attention since its initial release.

The update is already live in the US and will follow in the EU tomorrow.

This update mainly nerfs Chamber and fixes the visuals caused by Fade‘s ultimate ability, Nightfall. From now on, players should no longer see a massive amount of flickering textures on sloping walls when casting. On the other side, Chamber gets his signature Trademark ability nerfed and will have only one charge from today on.

Furthermore, Riot Games mentioned that the game goes out of PBE (Public Beta Environment). This means that all upcoming features have proven functional, which have taken place in the new 4.09 update. For the complete Valorant 4.09 patch notes, check below.

Valorant 4.09 Patch Notes

FADE

  • Nightfall (X) – You should now see a decreased amount of flickering textures on diagonal walls when casting Fade’s ultimate. Also added VFX for additional clarity and visual impact.
  • Seize (Q) – VFX change to the orb for a more dynamic presentation in 1p and Agent select

CHAMBER

Right now, Chamber’s Trademark outperforms other Sentinel tools in both reliability and power, which feels inappropriate given the amount of defensive combat tools Chamber has spread across the rest of his kit. We believe Chamber’s identity is defined by his unique weapons and defensive combat mobility, so we are decreasing his level of global flank protection/information and increasing counterplay on a single premium trap. This means Chamber will have to make a choice based on if he wants to play selfishly around his Trademark, or place it to help his teammates instead.

A quick note about Sentinels: When we think about the Sentinel role, we think about its overall ability to keep map control and defend space. We believe that Sentinels and Sentinel players should have many options and methods to control and defend, whether it’s through the use of Sage’s reactive slow abilities, Cypher’s flank-watching gadgets, or defensively-oriented combat and guns like Chamber. Like all our Agents, it’s important to carve out sharp strengths and weaknesses for Chamber in the roster. If you take him for his weapon arsenal and disengage, you should feel as if you’re giving up a strength—like traps or stall—that his peers excel at. As usual, all eyes are now on Chamber changes, and we’ll adjust if we see him suffer disproportionately on defense relative to attack. —Jay Watford, Lead Agent Designer, and Dan Hardison, Game Designer

  • Trademark
    • Cost increased 150>>>200
    • Charges reduced 2>>>1
    • Audio range increase

COMPETITIVE UPDATES

  • Party Lead Transfer — You can now change the lead of your party
    • Current party leader can right click the player name they want to transfer the responsibility to, and choose “Make Leader” in the drop down menu.
  • A number of small tweaks and updates made to the UI

ESPORTS FEATURES

  • Added Observer ability to toggle Scoreboard on/off

BUGS

AGENTS

  • Fixed a bug where Jett’s Tailwind would sometimes fail to cast when used immediately after curving a Cloudburst smoke
  • Fixed a bug where Jett’s ultimate indicator would sometimes stay active after firing all kunai

GAMEPLAY SYSTEMS

  • Fixed an issue where an unintended ‘use’ input could happen after abilities such as Skye’s Trailblazer or Sova’s Owl Drone is activated while using the ‘use’ key
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button