Video Game Updates & Patch Notes

Armored Core VI: Fires of Rubicon Patch 1.02 is Live, Notes and more

Armored Core VI: Fires of Rubicon, the latest entry in the iconic mech combat series, has just released its update 1.02 on all gaming platforms this September 11. Aiming to enhance gameplay mechanics, this update focuses primarily on balance adjustments and stability enhancements.

You can find the patch notes below.

Armored Core VI: Fires of Rubicon Patch 1.02 Notes

BALANCE ADJUSTMENTS

Weapon unit balance adjustments

  • MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time.
  • LR-036 CURTIS: Increased attack power, decreased reload time.
  • RF-024 TURNER: Increased attack power/projectile speed, decreased reload time.
  • RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time.
  • MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time.
  • MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time.
  • DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time.
  • MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time.

– Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240.

BUG FIXES

– Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”.
– Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player.
– Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”.
– Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”.
– Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage.
– Improved camera controls when spectating online arena battles.
– Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
– Other bug fixes.
– Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen.
– Fixed a bug causing certain bosses to be rendered incorrectly.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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