Video Game Updates & Patch Notes

F1 Manager 2023 Update 1.8 Patch Notes

Frontier Developments has released a new F1 Manager 2023 update, titled 1.8! This update brings many fixes and improvements aimed at enhancing gameplay, realism, and overall user experience. Below are the details.

F1 MANAGER 2023 – UPDATE 1.8 Notes

RACE SIM

  • Fixed AI using same tyre compound for entire race after red flag in Sprints
  • Fixed AI using same tyre compound for entire race after saving on pre-race screen
  • Improved the level of impact of rubber on track across sessions
  • Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
  • Fixed cars slowing down in Singapore sector 3
  • Further improvements made to drivers avoiding crashed/stationary cars on track
  • Improvements made to traffic in Qualifying causing issues for cars on flying laps
  • Ensured Q3 soft tyre is unlocked for all drivers, including those that didn’t make Q3
  • Fixed issue where optimal pit lap dilemma would sometimes not pause the race
  • Fixed issue where flying lap count set sometimes was not followed in the session

RACE CALENDAR

  • Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY]

TEAM SWITCHING

  • Fixed issue where Board Confidence could show as ‘Disappointing’ after joining new team
  • Corrected body text of new team email when switching teams

TEAM MANAGEMENT

  • Re-balanced Research/Design slider expertise gains
  • Fixed total cost of hiring calculating incorrectly when hiring replacement driver/staff for next season
  • Fixed Car Building attribute having inverse effect
  • Fixed hired F2/F3 drivers from still appearing in F2/F3 standings

PIT CREW & PIT STOPS

  • Fixed exploit that allowed pit crew to remain at 100% fatigue between races with no penalty
  • Adjusted pit crew xp gain and degradation rates
  • Fixed first day of month not counting toward stat degradation
  • Increased variation of AI pit stop times
  • Fixed issue where total pit stop time did not match sum of actions in pit stop breakdown

ANIMATION

  • Fixed Charles Leclerc patchy LOD hair in cinematics (Sorry Charles!)
  • Fixed garage scene showing member of pit crew wearing drivers helmet
  • Fixed clipping in Marina Bay intro cinematic
  • Fixed clipping in garage shots

PRESENTATION

  • F1 driver photos updated
  • Fixed projected cost cap UI not updating correctly
  • Fixed issue where scrolling scouting menus with a controller was unpredictable after highlighting bookmark column
  • Fixed code string appearing in Next Season Staff tooltip
  • Fixed ‘Race Winner’ appearing on event view in Practice and Qualifying
  • Fixed replaced driver being displayed next to ‘Renewal’ after changing driver position during contract renewal
  • Fixed ‘Seasons as team principal’ not updating on profile page
  • Fixed panel borders appearing incorrectly when ‘Laps to go’ notification appears
  • Updated run plan descriptions to clarify that out laps are counted in the run plan
  • Fixed email reading ‘0 days to go’ after renewing contract on last day of year
  • Fixed issue where times set by drivers in Q2 and Q3 were sometimes not visible until hovered over after simulating session
  • Updated chevrons on tyre state when overheating to more accurately reflect impact on wear rate

GAME STABILITY

  • Fixed crash that could occur when designing new suspension, then highlighting “Brake Cooling”
  • Fixed progression blocker when hiring a reserve driver at end of season
  • Fixed softlock that could occur when repeatedly pressing R2/RT controller buttons during end of season fanfares
  • Fixed softlock that could occur after pressing New Career with existing save games present
  • Fixed progression blocker that could occur when designing car part during tutorial
  • Game will now pause when Steam overlay is opened during a race
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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