Video Game Updates & Patch Notes

Call of Duty MW3 and Warzone Patch Notes for January 11

Call of Duty Modern Warfare 3 and Warzone received a new update on January 11. This patch includes tons of bug fixes and gameplay adjustments, including some weapon balance and changes. You can find the full patch notes below.

Call of Duty Multiplayer and Zombies

MULTIPLAYER

UIX

  • Bug Fixes
    • Adjusted several Attachment descriptions to better reflect their true effects.
    • Resolved issues causing the player to be unexpectedly kicked back to the Multiplayer menu in multiple scenarios.
      • Viewing the After Action Report
      • Equipping a Conversion Kit on a Blueprint
      • Utilizing Attachment filters
    • Addressed an issue causing the incorrect Weapon model to appear while selecting a Blueprint in the Gunsmith.

GAMEPLAY

  • Weapon check animations will no longer play upon respawn in small map playlists.
    • Note: This change went live on January 4, 2024.

PROGRESSION

  • Corrected unlock requirements displayed for the Throwing Star (Equipment).
  • Corrected unlock requirements displayed for multiple Attachments.
    • Ravage-10 Stock
    • Rival-9 Compensator Muzzle
  • Resolved a spelling mistake in the Kingslayer Kills Challenge.
  • Daily Bonus Challenge completions will no longer appear as “CHALLENGE NAME MISSING” in the Notifications tray.

MAPS

  • Afghan
    • Added additional spawn points to increase the quality of spawn selection in Team Deathmatch and Domination.
  • Invasion
    • Increased Operator lighting to address poor visibility in certain areas.
    • Adjusted spawns to prevent unnecessary spawn flips while the Bus Station capture point (P3) is active in Hardpoint.
  • Meat
    • Adjusted spawns to prevent players in the Garage from killing enemies upon respawn.
  • Rust
    • Increased consistency of quality spawn selection.
  • Sporeyard
    • Players can no longer become stuck upon respawning in Storage.
  • Terminal
    • Adjusted spawn points near Security to prevent unfavorable spawn conditions in Team Deathmatch and Domination.

MODES

  • Gun Game
    • Removed a placeholder image found in the Stats tab of the Scoreboard.
  • Operation Spearhead (War)
    • Loadout Drop (Field Upgrade) will no longer destroy the tank and cause a stalemate.

WEAPONS & ATTACHMENTS

» Submachine Guns «

  • AMR9
    • Once unlocked, the JAK Ettin Double Barrel Kit Attachment can now be equipped.
  • WSP-9
    • Incompatible hybrid Optic Attachments can no longer be equipped.

» Handguns «

  • TYR
    • Once unlocked, the JAK Beholder Rifle Kit Attachment can now be equipped.

EQUIPMENT

  • Scatter Mine (Tactical)
    • Reduced explosive damage to 1 to prevent lethality in Hardcore Modes.
      • Note: This change does not apply to Core Modes.

KILLSTREAKS

  • Remote Turret
    • Repositioning the turret will no longer cause it to become more vulnerable to incoming damage than intended.

CUSTOMIZATION

  • Improved white accent color coverage of the Atlanta FaZe 2024 Camo.

ZOMBIES

WEAPONS

» Aether Blade «

  • Addressed an issue where players would lose their Aether Blade if it was thrown at and hit a Harvester Orb.
  • Closed a duplication exploit associated with Ammo Caches.

GAMEPLAY

Weekly Challenges

  • Week 4
    • Addressed an issue that prevented the ‘Destroy 5 Vehicles with a Recommended Weapon’ challenge from tracking.

General

  • Addressed an issue where the maximum reserve ammo for some weapons was inconsistent between Urzikstan and the Dark Aether Rift.

UIX

Weapons

  • Addressed an issue that prevented the Gutter Knife from appearing correctly in the Weapon select menu.

PROGRESSION

Camos

  • MWII Completionist Camos
    • Addressed an issue where some players were unable to progress MWII Weapon Camo challenges after the MWIII Season 1 update.

STABILITY

  • Added various crash and stability fixes.

Call of Duty Warzone

BUG FIXES

  • Fixed an issue preventing CDL Team Bundles from unlocking properly when purchased from the Store.
  • Fixed an issue causing Event progress to not track properly on the front-end menu.
  • Fixed an issue preventing Emblems from being awarded properly for Prestige Level progress.
  • Fixed an issue causing some Soap Operator Skins to not have appropriate menu imagery and text

WEAPONS

Weapon Adjustments

Please note that additional weapon adjustments will be going live in the Season 1 Reloaded update which is slated to release on January 17th, 2024.

» Marksman Rifle «

  • MTZ Interceptor (MWIII)

    • Max Damage reduced to 85, down from 95
    • Min Damage reduced to 78, down from 84

Attachment Adjustments

» Ammunition «

  • Snake Shot
    • This attachment will be reenabled with the scheduled Playlist update at 10 AM PT.
    • Damage per pellet at max range reduced to 12, down from 34

BUG FIXES

  • Fixed more collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to duplicate Loadout Drop Markers.
  • Fixed an issue causing the Dead Silence icon to unintendedly appear in the killcam.
  • Fixed an issue allowing Players to exploit the Cash deposit balloon in Plunder.
  • Fixed an issue allowing Players to duplicate items in the Backpack menu.
  • Fixed an issue causing Players to get stuck in the Gulag.
  • Fixed an issue causing the After Action Report to end abruptly.
  • Fixed an issue causing some Attachments to not appear correctly when equipped on certain Weapons.
  • Fixed an issue preventing the Dual Kamas unlock challenge from tracking properly.
  • Fixed an issue causing Players to be sent back to the front Menu while navigating Attachments in the Gunsmith.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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