Video Game Updates & Patch Notes

CoD Warzone and Modern Warfare 3 Patch Notes for March 19

Call of Duty received a new update on March 19, landing for both Modern Warfare 3 and Warzone. This update brings plenty of bug fixes, but it also improves visibility through riot shields, adds UI improvements, and provides various stability fixes.

You can find the patch notes below.

Call of Duty Warzone and Modern Warfare 3 Patch Notes

Multiplayer and Zombies

GLOBAL

CUSTOMIZATION

  • Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.
  • Resolved graphical corruption on the hands of the Battle Sister Operator Skin.

MULTIPLAYER

UIX

  • Bug Fixes
  • In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.
  • Operator unlock Challenges will now properly display the requirements.
  • Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.
  • Completing a Weekly Challenge will no longer display an empty splash notification.
  • In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.

MODES

  • Juggermosh
    • Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.
    • Addressed an exploit allowing players to equip Custom Loadouts.
    • Entering water will no longer cause the player’s Weapon to lose functionality.

WEAPONS & ATTACHMENTS

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

ZOMBIES

UI/UX

  • Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.

STABILITY

  • Added various crash and stability fixes.

Warzone

WEAPONS

» Submachine Guns «

  • RAM-9
    • Near-Mid Damage decreased to 24, down from 27.
    • Mid Damage decreased to 22, down from 24.
  • HRM-9
  • Max Damage Range decreased to 11.30 meters, down from 12.95.

» Melee «

  • Soulrender
    • Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

GAMEPLAY

  • Gulag
    • Night Vision Gulag has been disabled.
    • Laser attachments have been removed and replaced in Gulag loadouts.

BUG FIXES

  • Fixed an issue causing the Final Elimination Cam slow motion effect to persist after getting the final elimination with a vehicle.
  • Fixed an issue on Fortune’s Keep that allowed unmanned vehicles to remain attached to the Research Vessel and would eliminate Players that came into contact with it.

The patch notes are reflected from and can be found on the official website.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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