Video Game Updates & Patch Notes

Ready or Not Hotfix #2 Brings Language Support and Bug Fixes, Patch Notes Revealed

Ready or Not Received a new Hotfix #2, which brings additional Language Support and improvements.

The update brings German, French, Korean, and Chinese language improvements. Additionally, it introduces new language options, broadening its appeal to a global audience. Players can now enjoy the game in Italian, Japanese, Polish, Portuguese, Spanish and Turkish.

The hotfix addresses several critical issues to ensure smoother gameplay. Notably, it resolves a bug preventing AI death animations from triggering in certain scenarios. SWAT officers no longer find themselves stuck in an animation loop when reporting objectives, enhancing the game’s realism and fluidity.

Ready or Not – 1.0: Hotfix #2


  • Language improvements for German, French, Korean & Chinese
  • New available language options for Italian, Japanese, Polish, Portoguese, Spanish & Turkish
*While hotfix#2 is dedicated to improving existing translations and adding new languages, we want to highlight that localization is not complete. We are entering the stage of live QA, during which all languages will undergo continuous iterations and improvements to enhance quality and provide a better experience across all supported languages over time

Bug Fixes

  • Fixed an issue that was preventing AI death animations from playing in certain situations
  • Fixed an issue that caused SWAT officers to get stuck in an animation loop when attempting to report objectives
  • Fixed a loading issue that caused game crashes for the host when loading into the station after a mission
  • Fixed a UI error for both subtitle and UI localization, which picked another language instead of the one being selected

Message from the team

We have returned from a brief holiday break and are continuing to prioritize enhancing the Ready or Not experience for our dedicated community of players and fans. Currently, our primary focus is on the upcoming releases of hotfixes #3 and #4. These updates are specifically designed to address performance enhancements, fine-tune balance, and tackle any lingering issues related to suspect and SWAT AI. We are committed to Ready or Not and its ongoing development support, fueled by your enthusiasm and feedback. Stay tuned for more exciting updates and upcoming changelogs!
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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