Video Game Updates & Patch Notes

Baldur’s Gate 3 hotfix 20 fixes several bugs and issues

Larian Studios continues its streak with hotfixes released for their action RPG Baldur’s Gate 3. Today, they have released Hotfix #20, fixing many bugs and issues. You can find the patch notes below.

Baldur’s Gate 3 Hotfix #20

Was Minthara exercising perhaps a little too much independence? We’ve fixed an issue where everyone’s favourite drow would simply decide to not follow the party in Act II or Act III. You should find her more willing to fall in line now – at least in terms of keeping up. She’s still something of a free spirit.

Mac players, you’ll be pleased to hear that this hotfix brings the full release of Patch 6 and subsequent hotfixes to the platform, so kiss without delay. Thank you for your patience!

As with previous updates, if you’re experiencing issues after installing the latest hotfix, please check whether the issue persists with your mods uninstalled. If you continue to experience issues after uninstalling mods, please contact our support team with your report.

We’re continuing to work on further fixes and patches, but in the meantime, thank you for supporting us and playing Baldur’s Gate 3!

FIXES

  • Introduced a few crash safeguards to ensure that when a savegame fails to load, you’ll be sent back to the Main Menu.
  • Fixed some issues causing the second player on split screen to have a black screen for 30 seconds.
  • Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit.
  • Fixed a bug causing the environment to never take its turn, blocking combat from progressing.
  • Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador.
  • Fixed an infinite loot bug that would duplicate Herdmaster Skardjall’s Scale Mail every time you removed the Whipping Cane from his body.
  • Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry.
  • Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles.
  • Fixed Minthara sometimes not following the party in Act II or Act III.
  • Fixed a case where Halsin wouldn’t move to his position when you arrived at Last Light in Act II.
  • Fixed an issue where Minthara wouldn’t leave the party after being escorted out of Moonrise Towers.
  • Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them. They were lying.
  • Fixed missing tab textures in the Trade UI.
  • Hid the filter tabs for traders when bartering with them, these will be reintroduced in a future update pending further testing.
  • Fixed a potential crash when preloading complex cinematics.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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