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Battlefield 2042 will get Update 7.1.0 on April 16, Patch Notes revealed

EA Dice has revealed that Battlefield 2042’s update 7.1.0 is arriving on April 16, and this update will introduce the new Crimson Front Event, which will run until April 30, together with the fan-favorite Frontlines mode as a part of it.

Battlefield 2042’s update 7.1.0 will introduce an improved Visual Weapon Recoil based on player feedback. Weapons like G428 and BSV-M will also be adjusted. Additionally, Shotguns will be balanced with changes to pellet spread in hip-fire and aiming down sights to optimize their effectiveness in close-quarter combat.

This update will also provide an increase in Rocket Launcher ammo and resolve issues with weapons like the XM8 LMG and M1 Garand. Stadium, a popular map, is returning with a reworked layout. It will be detailed in a live stream on April 29 as part of Season 7’s enhancements.

For the full list of patch notes, check below:

Battlefield 2042 Patch 7.1.0 Notes

THE CRIMSON FRONT EVENT

The Crimson Front event is our latest Battlefield 2042 time-limited event and runs from this coming Tuesday, April 16th until April 30th. Frontlines, a fan-favorite mode from previous Battlefield titles will be making its return as part of the Crimson Front Event.

If you’d like to learn more about what that entails, take a look at our Battlefield Briefing that was published yesterday, which contains all you need to know about the return of the mode, Frontlines as well as all new earnable cosmetic rewards and store bundles that will be arriving.

STADIUM IS MAKING ITS RETURN AS A STANDALONE MAP

We also wanted to remind you that Stadium is coming back to Battlefield 2042, on April 30th! More info on the reworked layout and what else to expect on this map will come to you via live stream on April 29th!

WHAT’S UPCOMING NEXT DURING SEASON 7

And in case you missed it, have a look at our spring roadmap for Season 7!

CHANGELOG

Visual Weapon Recoil

Visual Weapon Recoil improvements were introduced in Season 7, and through your feedback it was clear there must be further refinement of this feature. Update 7.0.1 was a hotfix aimed at resolving some of the core issues, such as the interactions with the Avancys, and as previously communicated Update 7.1.0 will include a wide pass that will correct most of the player reported issues surrounding Visual Weapon Recoil.

  • Visual recoil on multiple weapons, sights and specific weapon/sight combinations have been adjusted, including deviation of reticle to screen center, on the following weapons: G428, BSV-M, SVK, VCAR, M39 EMR, P90, DM7, DXR-1, RPT-31, PKP-BP, AK 5C, M240B, BFP.50.
  • Weapon Sights: Raven 4X, TV 2X, Ghost Hybrid 1.25-2.5x, M11 6X, PSO-1M3, BKS 8X, XCE Scope, K8 Holo, Kobra, Reflex, ACOG, SHAN 2.5X, 8R Holo, Fusion Holo.
  • Sidearms: TV 2X, SHAN, K8 Holo.

Weapons

  • Scope Glint removed from the XM8 LMG ACOG
  • XM8 Prototype Underbarrel Launcher crosshair will no longer appear while in Aim Down Sights.
  • Fixed an issue that could cause the clip ejection sound of the M1 Garand to not play. We’ve got to protect that iconic sound!
  • Added scope glint to Default Scope and Ballistic Scope 12x on M95 Sniper
  • Fixed clipping issues on K30 when using Fusion or DD Holo sights

AK5C

  • High-Power Ammo: Increased Damage from 25 to 26 under 50 meters
  • Hipfire recoil pattern changed to have less pull to the right

SCZ-3

  • SCZ-3 Standard Issue Ammo: Increased Dispersion by an average of 8%

Type 88 LMG

  • Reduced Recoil and Dispersion by an average of 10%

AKS-74U

  • Starting accuracy increased by an average of 10%, Horizontal Recoil slightly increased, Rate of Fire has also been adjusted from 650 to 675.

Shotgun Improvements

Update 7.1 introduces a collection of improvements that should now balance shotgun gameplay and provide further emphasis on engaging and tactical gunplay when choosing to use these weapons.

There will now be more of a choice between relying on movement and agility to close up the gap to an enemy and use hipfire, or pre-aiming down sights before turning corners and playing more tactically.

This reduction in effectiveness of hipfire at medium ranges should notably improve balance in CQC-focused areas and maps and require a higher level of skill to get the most out of shotguns.

  • Shotguns have had their pellet spread adjusted in hipfire and aiming down sights.
  • Pellet spread will now be tighter when aiming down sights, in most cases with the same spread as previous updates, and slightly tighter in some cases, but when shooting from the hip pellet spread will now be higher.

Pellet spread will now differ between hipfire and aiming down sights, as follows for each weapon:

MCS-880 

#01 Buckshot and #00 Buckshot

Aim Down Sights – Same as Update 7.0

Hipfire: 2x Horizontal Spread, 1.5x Vertical Spread compared to Aim Down Sights

#04 Buckshot

Aim Down Sights: 7.0 pellet spread was 3x compared to #01 Buckshot, it will now be 2.5x which results in the pattern being slightly tighter and usable from a bit further away

Hipfire: 2x Horizontal Spread, 1.5x Vertical Spread compared to Aim Down Sights

12M Auto

Default Barrel

Aim Down Sights – Same as Update 7.0

Hipfire: 1.5x Horizontal Spread, 1.3x Vertical Spread compared to Aim Down Sights

Shortened Barrel

Aim Down Sights: Spread reduced from 1.5x to 1.25x compared to Default Barrel

Hipfire: 1.5x Horizontal Spread, 1.3x Vertical Spread compared to Aim Down Sights

Pellet spread on 12M Auto will now also slightly increase when firing quickly

NVK-S22

Aim Down Sights – Same as Update 7.0

Hipfire: 1.7x Horizontal Spread, 1.35x Vertical Spread compared to Aim Down Sights

Reload Speed on NVK-S22 has been slightly increased

Super 500

Aim Down Sights – 0.75x Pellet Spread compared to Hipfire

 

Specialists

  • Dumb-fired Rocket Launchers such as the Recoilless M5 and the RPG-7V2 will now benefit from an additional rocket. This change will also apply to Crawford’s Deep Pockets trait.
  • Updated the description of the FGM-148 Javelin to reflect its functionality with further clarity.
  • Increased the size of AT Mines by 5-10% and raised them up to improve visibility.

 

Vehicles

  • EBLC-Ram and the CAV Brawler should now have an easier time traversing over some obstacles.
  • Fixed missing zoom in and out audio for the Laser Painter on the Z11W (Battlefield Portal)
  • Fixed various scoring issues related to the EMP Grenade upon disabling other vehicles.
  • Fixed an issue with the EBLC-Ram’s Spawn Beacon not functioning at times.
  • Fixed an issue which resulted in several armored vehicles having a misaligned crosshair.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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