NewsPCXbox

Having Death Penalty in Sea of Thieves is no good and Dead, Proposal Denied

It is a controversial thing, but Rare shouldn’t be stopped to add some Death Penalty in Sea of Thieves. However, for now, the idea is pretty much gone. After the proposal have been followed up by bad feedback from the players, Rare and Sea of Thieves are giving up on adding any sort of Death Penalty.

Firstly, it was an idea of deducting a bit of captain’s gold for each death. A reason to embrace players to have a serious approach to various of battles.

However, the death penalty avoidance has been confirmed on Joe Neate’s Twitter:

Therefore, players shouldn’t be scared of this feature coming to Sea of Thieves. We likely sit on the same page with the whole community and the thought of “the game should’ve added more content to play” before it fully releases. It is true, and we have mentioned that before.

Now, the idea behind having a Death Penalty may add up a bit to the game. Sadly, the feedback results were overwhelmingly negative. Having a taxes in a game like Sea of Thieves or sort of kill fee is inappropriate, because some of the PVE content is kind of hard to do, especially for lower skilled players. For instance, the Skull Fort event will surely kill your teammates many times.

Therefore, we can conclude the idea behind this was terrible since the beginning, even though the developers could add some Death Penalty – Gold Gain for killing a PVP player. While it may sound a bit tricky, it should embrace the PVP content over PVE. Otherwise, we do not have any gains from doing PVP, except stealing other players’ loot. But this indeed leads to another question. What if they do not have any loot?

And it all goes in a circle once again.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button