Osiris: New Dawn Patch 1.122 Adds LOD Models & Avatar LOD System, Still No SLI Support

Bug Fixes

  • The reverse audio issue on creatures.
  • Thrown objects now spawn in the correct place and are thrown the correct direction.
  • The collision on the bottom of the gav making it slide better.
  • Hovercraft no longer spawns kinematic.
  • Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside the ground.
  • Creature spawning at night.
  • Bugs with craft highlighting.
  • The issue with vehicles colliding with low orbit art.
  • Fixed critter spawner layer.
  • The dust particles (flashlight and head lights no longer affect the dust).
  • Particle lighting (dust particles should now be darker in shadow).
  • Removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench.
  • Multiplayer replication of highlighter and projector for BuildIcons.
  • The invisible floor on aziel.
  • Duplication bug when using TakeAll button in storage containers.
  • Liquids not updating when drank inside of storage container.
  • Cleaned up some formatting to help best fit text in menus.
  • Crate xp type gained to be Industrial rather than Melee.
  • Staircases in mines collision to block walking through it from underneath.
  • MP saving issues.
  • Spaceship hovering when exited.
  • Description plates now display properly.
  • Players no longer get stuck on vehicles.
  • Materials in survival kit now have finite uses.
  • Habitat clipping issues.
  • Textures on the escape pod.
  • Creature collision physics.
  • Players dead body ragdoll.
  • Player head animation.
  • The issue with players unable to finish suit breach tutorial.
  • The issue with a player being able to clip through the refinery.
  • All issues regarding waterfall.
  • Queen Cleos respawn time.
  • Clipping issue with mine 1-A doorway.
  •  Lights turning off if the fabricator is jumped on.
  • The issue with GAV getting stuck on structures.
  • Vehicles no longer get struck in the air when exited/flipped.
  • Volumetric clouds flickering.
  • Refinery roof textures.
  • Trees causing performance drops.
  • The issue with player clipping through biodome.
  • The issue with the player getting stuck to lab roof.
  • The player can no longer duplicate items.
  • The issue with player clipping through mine 1-A stairs.
  • Enemies in egg room no longer get stuck to walls.
  • Water no longer refills infinitely when drank out of external inventory.
  • The issue with the player getting stuck on satellite stairs.
  • Issue with player getting stuck on Xuthus refinery stairs.
  • Spaceship no longer gets stuck to lab wall.
  • Issue with rubber trees causing fps issues.
  • Issue with players getting stuck under lab.
  • Building crates now gives correct experience.
  • Issue with airlock panels disappearing.
  • Vehicle spawning issues.
  • Random holes around map.


  • Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on the steepness of surface.
  • The LOD models for the Alien Mushtree.
  • Prefabs, models, and textures of the optimized Foliage used.
  • More polish to Proteus 2 map.
  • Resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made.
  • Simple skin swap script.
  • Avatar LOD system.
  • Costs of panels and pieces to use ingots.
  • The collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have a collision.
  • A collision inside the Biodome to prevent jumping out of the building from inside.
  • Edge barrier adds to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added).
  • The Crab Monster LODs.
  • He LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid.
  • Character cap of 18 for avatar names.
  • Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500.
  • Azurnium to asteroids in low orbit.
  • Collision to the stilts of the habitat Fixed both crates xp from melee to industial.
  • Set up RegionObjects to take advantage of the new minigrid system in RegionManager for LOD improvements.
  • World art and Terrain Changes, added rock formation prefabs.
  • Hovercraft guns have been removed.


  • location of resources and amounts in certain areas.
  • The plant prefabs to use optimized models.
  • The Makeshift PatchTape and Bandage Prefabs.
  • Player and monster sounds.
  • Low orbit boundary which stops the spaceship from flying through the planet.
  • Spaceship and gav collision.
  • Crab sounds.
  • Added cause of death and days survived UI to death screen.
  • Included fail state for missions that must be completed when they’re first given (i.e. FindWreckageSupplies).
  • Added Find Shelter Kit mission to separate finding the Inflatable Dome Kit from the other supplies and unlocking the Build Inflatable Dome mission separate from the other supplies.
  • Sound load types. Hopefully fixed the reverse audio issues for the creatures.
  • LODs for the crab monster to be the proper size.
  • Ostrich (rig was adjusted to animate properly) and added the LODs files into its model folder.
  • Rock materials – To bashing rock and build button.
  • Notification when invited to colony/party to in a lude key name for character menu.
  • Death screen now shows what the player was killed by. Update a copy of the death message is sent to other players who are in the same colony and party.

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Dejan Kacurov

Hi, gamers! You can call me Mr. DComplex. I'm a gamer, a hardcore gamer. My favorite genres are Action RPG and MMORPG. At the moment I'm using my PC as my only gaming platform, but soon I might get a new PS4 from Angel. Update - Angel did get me a PS4, oh wait, it's the PS4 PRO 1TB!!! Much love bro!

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