Dota 2 Keeps on Getting Changes after 7.07, Pangolier Finally Buffed

We know a lot of issues have been reported and Anti-Mage was a bit OP after the update with the Blink Illusion talent. Because of that, Valve’s job is to balance the game, therefore, Anti-Mage’s talent has been nerfed alongside lots of other fixes and balances.

Dota 2 Dueling Fates Update 7.07

Yesterday, Valve has deployed a new patch titled as 7.07b, which buffs and nerfs some of the new Talents heroes received after the raw 7.07 update. This was kind of expected since some of the heroes were truly Overpowered.

What inspires me the most and makes me want to jump in the game now is that Pangolier has finally been buffed after having a huge loss ratio. Sawshbukcle¬†ability now deals lots of damage, considering the fact that it may proc crit and lifesteal aswell. Therefore, getting more people under the Swashbuckle AOE when having a source of lifesteal might turn better than good. Furthermore, his Shield Crash and his ultimate doesn’t have channel period anymore but a cast time.

Pangolier has literally everything buffed, which makes the Hero finally be a carry. Oh yes, Swashbuckle finally affects Spell Immune Units. Alongside Pangolier, Tiny, Sven, Visage feel buffed as well. Below you can see the full changelog of patch 7.07b:

  • Backdoor Protection damage reduction increased from 25% to 40%
  • Aeon Disk: Recipe cost reduced from 1750 to 1675
  • Mask of Madness: Armor reduction increased from 6 to 7
  • Battle Fury damage reduced from 50 to 45
  • Meteor Hammer: DPS reduced from 60/115 to 50/90 (building/units)
  • Meteor Hammer: Now deals 75/150 impact damage (buildings/units)


  • Anti-Mage: Strength gain reduced from 1.5 to 1.3
  • Anti-Mage: Base Intelligence reduced from 15 to 12
  • Anti-Mage: Spell Shield reduced from 26/34/42/50% to 20/30/40/50%
  • Anti-Mage: Level 15 changed from Blink Uncontrollable Illusion to +15 Agility
  • Anti-Mage: Level 20 changed from +10 All Stats to Blink Uncontrollable Illusion
  • Anti-Mage: Level 25 reduced from +30% Spell Shield to +25%
  • Anti-Mage: Illusion talent incoming damage increased from 250% to 300%
  • Anti-Mage: Fixed the illusion talent being able to be placed inside of your hero


  • Bane: Level 10 Talent changed from Enfeeble Steals Damage to +100 Cast Range
  • Bane: Level 15 Talent changed from +150 Cast Range to Enfeeble Steals Damage


  • Beastmaster: Wild Axes manacost increased from 60/65/70/75 to 80
  • Beastmaster: Level 20 Talent reduced from +120 Wild Axes Damage to +100
  • Beastmaster: Boar damage reduced from 20/30/40/50 to 16/24/32/40


  • Dark Willow: Bramble maze now does its damage over time (on 0.5 second intervals)
  • Dark Willow: Bedlam cooldown rescaled from 20 to 40/30/20
  • Dark Willow: Bedlam damage reduced from 75/150/225 to 60/140/220
  • Dark Willow: Cursed Crown cast range reduced from 800 to 600


  • Dragon Knight: Level 15 Talent changed from +40% XP Gain to +35 Damage


  • Drow: Level 20 Talent increased from +1.5s Gust Duration to +2s
  • Drow: Precision Aura reduced from 20/26/32/38% to 16/22/28/34%


  • Lone Druid: Spirit Bear HP regen increased from 2/3/4/5 to 4/5/6/7


  • Medusa: Strength gain reduced from 1.95 to 1.5
  • Medusa: Level 10 Talent increased from 10% Evasion to +12%
  • Medusa: Level 15 Talent increased from 10% Mystic Snake Mana Steal to +15%
  • Medusa: Level 20 Talent increased from +2s Stone Gaze Duration to +2.5s
  • Medusa: Split Shot damage from 35/50/65/80% to 30/45/60/75%


  • Mirana: Agility from 20 + 3.6 to 18 + 3.2


  • Morphling: Restored in Captain’s Mode
  • Morphling: Adaptive Strike (Agility) min damage multiplier increased from 0.25 to 0.5
  • Morphling: Adaptive Strike (Agility) max damage multiplier increased from 0.5/1.0/1.5/2.0 to 1.0/1.5/2.0/2.5
  • Morphling: Adaptive Strike (Strength) min stun increased from 0.25 to 0.5
  • Morphling: Attribute Shift Bonus Agility and Strength increased from 3/4/5/6 to 4/5/6/7
  • Morphling: Level 10 Talent changed from +20 Movement Speed to +300 Waveform Range
  • Morphling: Level 25 Talent changed from +800 Waveform Range to 2 Waveform Charges


  • Kunkka: Level 25 Talent reduced from 4 Ghost Ships to 3


  • Pangolier: Swashbuckle now changes your attack damage to 24/42/60/78 rather than just dealing physical damage as an independent nuke (this means the listed amount can now proc for lifesteal, crit, etc)
  • Pangolier: Shield Crash damage reduction increased from 8/10/12/14 to 9/12/15/18%
  • Pangolier: Shield Crash now causes you to move forward 225 units (can traverse terrain with it)
  • Pangolier: Rolling Thunder now has a 1.2s cast time rather than a 1.2s channel period
  • Pangolier: Rolling Thunder turn rate increased from 105/110/115 to 120
  • Pangolier: Rolling Thunder speed increased from 550/575/600 to 600
  • Pangolier: Rolling Thunder speed is now fixed
  • Pangolier: Rolling Thunder damage increased from 200/250/300 to 200/275/350
  • Pangolier: Fixed Swashbuckle attacks not affecting Spell Immune units
  • Pangolier: Level 25 Talent increased from -12s Rolling Thunder to -16s


  • Riki: Level 15 Talent increased from -4s Smokescreen Cooldown to -5s
  • Riki: Base agility reduced from 34 to 30


  • Spirit Breaker: Netherstrike cooldown rescaled from 80/70/60 to 100/80/60


  • Sven: God’s Strength reduced from 12/24/36 to 10/20/30
  • Sven: Level 25 Talent increased from -8s Stormhammer Cooldown to -9s


  • Templar Assassin: Level 10 Talent increased from +200 Health to +250
  • Templar Assassin: Psionic Traps bonus damage increased from 100/125/150 to 175/250/325


  • Tiny: Base strength increased by 4
  • Tiny: Tree Grab cooldown from 40/32/24/16 to 15
  • Tiny: Tree Grab splash damage from 70% to 100%
  • Tiny: Tree Grab unit bonus damage increased from 25% to 30%
  • Tiny: Tree Grab attack count increased from 2/3/4/5 to 2/3/4/6
  • Tiny: Grow attack speed reduction rescaled from -30 to -20/25/30
  • Tiny: Tossed unit bonus damage increased from 20% to 30%
  • Tiny: Level 10 Talent increased from +25 Damage to +30
  • Tiny: Level 10 Talent increased from +15% Magic Resistance to +20%


  • Vengeful Spirit: Allied Death Illusion duration reduced from 7 to 6
  • Vengeful Spirit: Base damage reduced by 3


  • Visage: Familiar attack damage increased from 25/40/55 to 30/45/60
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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