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Fortnite Season 9 is here, Patch Notes and Trailer Revealed

This is probably the best Season that Epic Games has ever released in Fortnite. It is freaking amazing, as we’re moving to the future, in which Jonesy, the most notorious default Fortnite Skin has been hiding in a bunker together with the Banana for so long. That made him eat his buddy considering nothing was left to eat, but also transferred Jonesy to a savage.

It appears that we have the next best skin in the game, and whoever thought of this idea at Epic Games, we gotta give him the props for it. In other news, Tilted and Retail is reworked. Tilted is now called Neo Tilted, while Retail is called Mega Mall, which holds luxurious buildings.

Without further ado, below you can take a look at the official trailer for Season 9.

The full patch notes can be found below:

Season 9 – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this Season’s Battle Pass here.

Get around locations quickly with the new Slipstream wind transportation system.

New Locations
Explore new points of interest that emerged from the destruction of the Volcano like Neo Tilted and Mega Mall.


  • Added Combat Shotgun
    • Semi-Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.
    • Available from Floor, Chests, Supply Drops, and Vending Machines
  • Adjusted Tactical Shotgun damage
    • Base damage increased from 66/70/74 to 71/75/79
  • Reduced Drum Gun availability from 16.732% to 7.155%
  • Reduced Boom Bow availability from 1.292% to .755%
  • Unvaulted Grenades
  • Vaulted Clingers
  • Vaulted Buried Treasure
  • Vaulted Pump Shotgun
  • Vaulted Poison Dart Trap
  • Vaulted Scoped Revolver
  • Vaulted Suppressed Assault Rifle
  • Vaulted Thermal Assault Rifle
  • Vaulted Balloons

Bug Fixes & Improvements

  • Turbo building after gliding now works correctly.
  • The stink bomb damage audio and effects were not playing if you damaged yourself.
  • Fixed the Shadow bomb occasionally not making the player invisible on the Xbox One the first time it’s used.
  • Misplacement of Launch Pads in mid-air has been resolved.
  • Pirate Cannon camera issues due to network latency have been resolved.
  • The Reboot Card deposit sound effects no longer play in replay mode while the Van is on Cooldown.
  • The Reboot Van card sound effects will no longer be heard when a squadmate disconnects.


  • Slipstreams
    • These tunnels of wind passively carry players down the stream.
      • Players can move faster and change direction when actively trying to move down the Stream.
      • Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
    • Players are launched when exiting the tube based on their movement speed and exit angle.
    • Projectiles and Vehicles can also enter the Slipstream.
  • Air Vents
    • The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.
  • Fortbytes
    • Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
    • On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
    • Fortbytes cannot be collected after Season 9 ends.
  • Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.

Bug Fixes & Improvements

  • Resolved an issue with the UI showing health gains incorrectly if the player canceled the consumable close to completion time.
  • PS4 controller lighting not always matching your pin color when in Squads.
  • Players not able to use Hold to Swap if they previously picked an item up normally
  • Adjusted turbo building to be more forgiving under poor network conditions
  • Fixed cases of jittery movement under certain conditions.



Classic Battle Royale with Three-Person Squads.


Fight to the finish using Legendary weapons!


Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!


  • Players who have already qualified to be in the World Cup will be marked with a World Cup badge on the event leaderboards
  • Leaderboards now have a button to sort games by the number of top leaderboard players in them. This will help identify the most critical active games from a leaderboard standing view.
  • The in-game HUD now has different icons for points for Arena matches and weekend tournament matches.


  • Improved frame rate on Nintendo Switch, particularly when large numbers of characters are onscreen.
  • Addressed some cases of invisible characters after skydiving.


  • Better tactical audio when inside player-built structures:
    • Enemy Pickaxe impact within ~one building tile radius has new, louder sound.
    • Wallbreak by enemy close/behind player much clearer/louder.
  • Explosion audio improvements- shorter, higher dynamic range sounds that will make explosion audio clearer and punchier.


Bug Fixes & Improvements

  • “Swap” text appearing in the pickup UI will no longer appear when picking up more resources than the player can carry.
  • The initial storm warning timer was incorrectly showing as 0.
  • Spectators and replay watchers can now report users.
  • Fixed party invites not showing up in the UI if the user logged out and back in again.


  • Spectating a player’s match will now automatically follow that player.


  • Auto fire will now trigger on vehicles.
  • Added option for increasing elimination feed line count in the HUD Layout Tool.
  • Dragging/Dropping from the quickbar is now allowed while jumping.
  • The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
  • Squad formation is now accessible.

Bug Fixes & Improvements

  • The delay with interacting when using the quickbar slots has been resolved.
  • Weapon icons now correctly display icons on the quickbar.
  • Fixed sliders that were broken in the Dead Zone tab of the Controller Options.
  • Auto fire adjustments:
    • Semi-automatic weapons now fire correctly.
    • Increased acquisition delay for shotguns.
  • Dynamite trajectory indicator is now correctly displayed during use.
  • Ziplines can no longer be ridden past their endpoints.
  • Autorun no longer takes more than two taps to initiate after jumping from Battle Bus.
  • Cooldown Timer visual for boost buttons on vehicles is now displayed correctly.
  • The camera no longer shakes when entering the X-Stormwing.
  • Left virtual thumbstick no longer becomes invisible when holding left or right and pressing the fire button.
  • The Harvest Tool UI button in HUD layout is no longer invisible.
  • The stair railing in Pleasant Park no longer clips through the door.
  • Variant numbers partially hidden in the preview screen by the “X” button.
  • The Dream cosmetic is now correctly displaying:
    • The butterfly
    • Eye glow effect
  • Widow’s Bite pickaxe visual effect issue has been resolved.
  • The Cooldown ring timer showing briefly when switching seats in Cannon.
  • Interact Icon is no longer missing with certain consumables.
  • Input Blocked text will no longer appear when opening the inventory.
  • The Item Shop arrows now display correctly on iPhone XS Max.


  • Reworked default button layout to be consistent across vehicles (Enter, Exit, Switch Seat and Boost)


  • Sub-game select screen has been refreshed.

Bug Fixes & Improvements

  • Improved visibility of squad icons on lobby player pads in large parties
  • Squad icons in large parties can no longer show an empty slot as ready
  • Selecting a highlighted team member in the lobby with a controller can no longer show options for a different member
  • Players will now appear correctly as a hologram, when joining a player currently in match
  • Reworded Squad formation messaging to be more clear
  • Fixed invisible character parts of players who are still loading into the match.


  • Players now remain in the Party voice channel by default when entering a match. The Game channel is still available, but the switch is no longer automatic.
  • Added a setting for the display of voice chat indicators.

Bug Fixes & Improvements

  • Suggested friends in the social panel match the suggestions in the launcher
  • The “Sit Out/Jump In” button in Squad Formation is now displayed correctly
  • Sending a friend invite to a suggested friend no longer fails
  • Can now still send party invites after joining and leaving a party while set to “Friend” party privacy
  • Fixed potentially incorrect notification message when joining a channel
  • Voice indicators are no longer stuck on screen when leaving a party while members are speaking
  • Fixed duplicate voice indicators appearing for the same speaker


  • Optimized the eye adaption rendering effect
  • Optimized animation performance for ControlRig (Werewolf, Krampus).


  • Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.



Neo Tilted
Build your own imagined version of Neo Tilted using futuristic prefabs sets and gallery options!

Hover Platform
Hover platforms allow for sky-high construction and are great for platforming!

Creature Manager
Customize creatures’ health, damage and score for advanced games!


  • Added Meadow Island – a 105×105 tiles flat, grass island.
  • Updated the look of the Creative and Playground’s hubs.

Bug Fixes & Improvements

  • Grass material on islands no longer becomes darker as they get closer to the water.


  • Added Team Rotation option which causes players to rotate between teams.
    • Disabled, Every Round, Every Other Round.
    • Use in attack / defend games to give players a chance to play on each side.
  • Added new Flight options to Game Settings
    • Player Flight Sprint – Sets whether players are allowed to sprint in games where flight is enabled.
    • Flight Speed – Sets the speed at which players will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Settings to keep players from leaving the bounds of an island during games.
    • On, Off (Default: On)
  • Added Resource Cap option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)

Bug Fixes & Improvements

  • Fixed settings not being saved between Fortnite updates
  • Game settings are no longer missing from islands
  • The Poison Dart Trap’s damage volume will remain after firing.


  • Added the Jewel (Crystal Llama) item to the Consumables tab of the creative inventory.
    • Use it with the Item Spawner and Capture Area to create your own heist.
  • Combat Shotgun
    • Semi Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.

Bug Fixes & Improvements

  • Players no longer remain invisible after being eliminated while in the Shadow Bomb effect. Shadow Bomb has been readded.


  • You can now “sprint” while flying to move much more quickly.
    • Simply hold down the regular sprint button to fly faster.
  • Added the ability to change base Flight Speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
    • To change speeds while flying:
      • On keyboard, press the C button
      • On controllers, press D-Pad Down.
      • (Mobile controls will be added soon, with a totally revised control scheme for toggling options!)
  • Increased the Multi-Select limit on selectable objects from 20 to 100.

Bug Fixes & Improvements

  • Building tiles can no longer be pasted into the air using Multi-Select when they were not structurally supported.
  • Multi-Select no longer displays the Rotate or Drops help text when moving objects that were snapped to the grid.
  • Rotation is no longer reset on Bananas, Peppers and Mushrooms when pasting them.
  • All selected objects are no longer cleared when attempting to Multi-Select more than the maximum limit.
  • Objects are no longer offset from the building grid when placing an odd number of tile units with Multi-Select.
  • Using Multi-Select on an object outside of the island no longer allows grid objects to be resized.


  • Added 6 new Neo Tilted Prefabs.
  • Added 3 new Neo Tilted Building Galleries.
  • Added a Neo Tilted Prop Gallery.
  • Added a Neo Tilted Car Gallery.
  • Added a Neo Tilted Hologram Gallery.
  • Added Neo Tilted Sidewalks to Street Gallery B.
  • Added the Neo Tilted Tree to the Nature Tree Gallery.
  • Added the Neo Tilted Flowers to the Nature Jungle Gallery.
  • Added more props to General Props Gallery B.

Bug Fixes & Improvements

  • Grass no longer clips through the Pizza Pete Prop.
  • Trash piles in General Props Gallery A are no longer invisible for mobile users.
  • “Elec Cruisin’” and Elec Groove” tracks are no longer missing from the Radio device in the Visualizer Gallery.


  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
    • Use one Creature Manager per creature type that you want to customize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hover Platform device.
    • This can be placed anywhere and allows building in the air.
    • Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
    • Known issue: Using Multi-Select with a Hover Platform causes anything built on it to be destroyed when placed.
  • Added the Air Vent device.
    • Boosts players into the air.
  • Added Bacon to the Challenge Gallery.
  • Added new options to the Capture Area device.
    • Added Team option to restrict item captures to a specific team.
      • 1-16 or All (Default: All)
    • Added Accent Color option to help visually distinguish Capture Area devices from one another.
      • White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objective device.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
      • On, Off (Default: Off)
    • Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
  • Added new option to the Explosive Barrel.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
  • On, Off (Default: Off)
  • Added new option to the Coin.
    • Added “Collecting Team” option to specify which team can collect the coin
      • All, Team 1-16(Default: All)

Bug Fixes & Improvements

  • Objective Device health bars will now always display correctly based on settings.
  • Creature Spawners should now abide by their Wave Timer settings more accurately at lower values.
  • Creatures no longer take excessive fall damage when spawned on Sandbar Island.
  • Objective Device no longer changes to the generator model when leaving and rejoining an island.


  • Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
    • Friendly shows blue, Enemy shows red
  • Renamed “knockdowns” to “eliminated” in the scoreboard

Bug Fixes & Improvements

  • The top 2 teams are now placed correctly when there is not a tie.
  • Real-time scoreboard columns are now updating after changing the tracked stats between games.
  • The default HUD type no longer shows the text “Objectives Remaining” even if there were no Objective Devices.
  • The final round Scoreboard of a game is now titled the round number instead of “Scoreboard”.
  • The round Scoreboard now shows progress towards the total number of rounds (e.g. “Round 2” will now display as “Round 2 / 3”).
  • The health bar of the Objective Device no longer disappears when respawning.
  • Black bars at the start of a game now span across the entire screen on Xbox One and Switch platforms.


  • Resolved some big hitches when using the Barrier device, Music Sequencer, or Driftboard Spawner.
  • Improved the performance of some Phone interactions to reduce hitching.
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Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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