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Wolfenstein: Youngblood without Ray Tracing Support at Launch

Ray Tracing and its power, will be coming to Youngblood at a later stage

You know how the gaming era advances nowadays. Since the invention of the RTX graphic cards, everyone wants to enjoy the Ray-tracing technology as much as possible in any of the video games available. Sadly, not every single one of them can support the technology, so as the first release of Youngblood.

However, the work and progress on the Ray Tracing technology performed by the developers of Wolfenstein: Youngblood has been noted. Being working with Nvidia RTX, the feature will become available in the game at a later stage, but now at the launch.

MachineGames’ Jerk Gustafsson, the executive producer of Youngblood, has already stated the same in an interview with GamesBeat. The RTX support is about to arrive, without a specified date of exact release.

Gustafsson: We’re working together with Nvidia on that, but raytracing won’t be available at launch. The engineers at Nvidia are still hard at work getting that solution to look as good as possible for the game, and the date is still to be determined. But from what we’ve seen so far, it’ll be good.

Wolfenstein: Youngblood has enveloped the development process, and is scheduled to launch on July 26th on PS4, Xbox One, PC, including Nintendo Switch. The PC System Requirements have also been published, and they can be found below:

Minimum:

  • 64-bit processor and operating system
  • Win7, 8.1, or 10 (64-Bit versions)
  • CPU: AMD FX-8350/Ryzen 5 1400 or Intel Core i5-3570/i7-3770
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 770 4GB (Current available GPU GTX1650) or AMD equivalent
  • Storage: 40 GB available space

Recommended:

  • 64-bit processor and operating system
  • Win7, 8.1, or 10 64-Bit
  • CPU: AMD FX-9370/Ryzen 5 1600X or Intel Core i7-4770
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB (Current available GPU RTX2060) or AMD equivalent
  • Storage: 40 GB available space

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Angel Kicevski

I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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