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New World update 1.0.5 is here to make things shine – Patch Notes

New World Update 1.0.5 is ready to provide some core gameplay changes and eliminate all the known bugs so far. One of them is the annoying Hatchet exploit, which allowed users to two-shot people in PvP, the resilient item perk bug, which allowed damage mitigation to all sources of damage instead of just critical hits. But this is not all. Instead, there are plenty more fixes announced.

Exploits, general issues, combat adjustments, and even Outpost Rush gets their proper focus. The deployment of patch 1.0.5 will arrive tomorrow at 7 AM PT (2 PM UTC) on November 4. But this update also adds some bot prevention by preventing trades between characters below level 10 or with less than 72 hours of gameplay.

Outpost Rush, as we said it’s getting a couple of changes. Players can no longer jump the spawn barrier, and the losing team in Outpost Rush will receive less gold and azoth. This will encourage players to form groups before queueing, which should consist of different roles. Outpost Rush doesn’t seem like a decently invented PvP game mode, as the balancing is slightly bitted off. The matchmaking algorithm doesn’t do well in recognizing healers, tanks, DPS, so everyone’s just swerved in the server based on a number. I personally hope this will change in the near future, as it will incentivize a fair gameplay experience.

Last but not least, Amazon Games stated that it fixed an issue which was preventing gear score drops of above 589. This is very weird, but no one believed that this is an actual issue. Without further ado, below you can find the complete list of fixes and changes in patch 1.0.5 provided by Amazon Games.

New World 1.0.5 Patch Notes

GENERAL

COIN SELLERS

We know many of you have seen the pesky chat messages from players spamming messages, and we’re continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we’ve:

  • Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
  • Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once you’ve hit level 10.
  • Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
  • Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest in their first settlement.

We will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.

EXPLOITS

  • Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
  • We fixed the issue of gold duplicating on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.

COMBAT

  • Life Staff: Orb of Protection
    • Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
    • AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
  • Reduced attribute respec coin cost by 60%.
  • Reduced weapon mastery respec Azoth cost by 75%.
  • Reduced coin cost of chisels by 20-50% depending on tier.
  • To encourage competition in Outpost Rush, we’ve slightly reduced the Coin and Azoth rewards for the losing team.
  • We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
  • Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
  • Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
  • Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
  • Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
  • PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.

OUTPOST RUSH

  • Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
  • We now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
  • Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
  • Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
  • Updated the tool tip for Battle Bread and Monster Slayer’s Stew to properly describe the buffs they provide.
  • Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.

GENERAL BUG FIXES

  • Fixed an issue that prevented some people from joining Outpost Rush because they had a pending group invite.
  • Repair kits should no longer require Coin to use.
  • Fixed an issue that sometimes caused players to use the wrong consumable when using consumables from the inventory screen.
  • Fixed various issues with Invasion status showing before the Invasion was declared.
  • Updated missing English text for on-login pop up explaining housing tax compensation.
  • Fixed an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
  • Fixed an issue that caused Ice Gauntlet upgrade Pylon Dodge to only work immediately after you placed the Ice Pylon.
  • Fixed an issue that could cause a player to lose their house while offline during maintenance. In a future update, we will be reimbursing the players who encountered this issue. Exact details around the reimbursement will be in the corresponding update notes.
  • Fixed an issue with enemy AI duplicating and stacking spawns during the quest “Shivering Timbers”.
  • Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
  • Fixed an issue causing the Trading Post to become unresponsive or delayed.
  • Improved server performance when a large number of players congregate in settlements.
  • Fixed an issue that caused some territory influence to not be properly recognized when lots of players turned in PvP missions simultaneously.
  • Fixed an issue causing some player titles to show as <uninitialized>.
  • Fixed an issue where players could become stuck while fishing with lag.
  • Fixed the UI notification for landing in a hot spot while fishing.
  • Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
  • Fixed the time in Europe to properly account for the change from CEST to CET.
  • Fixed an issue preventing gear score to increase past 589 from drop rewards.

SPECULATIVE FIXES

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

  • Implemented a change to help us dig into the “timed out while waiting for server to describe world” issue, and added a fix to reduce occurrences of this issue while we continue to investigate.

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Angel Kicevski

I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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