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Ready or Not Gets Major Content Update

This January Content Update adds plenty of surprises

Ready or Not, Void Interactive’s intense, tactical, first-person shooter depicts a modern-day world where SWAT police units are called to defuse hostile and confronting situations. The game has slowly caught the world by a positive surprise thanks to its co-op shooter capabilities, and now it’s ready to bring its new additions to the game.

Ready or Not’s January Content Update adds three new test maps, Valley, Fast Food, and Penthouse. These maps are still work-in-progress and are expected to suffice and get better as time goes by. The update also adds new Weapon descriptions and interaction ranges.

This January content update also fixes many bugs, which is a common thing to see in a content update nowadays. As a result, players should not get stuck on the loading screen,

Fixed

  • Fixed a rare bug causing you to get stuck on the loading screen
  • Fixed rare bug where trap wires would look incorrect (when doors were fully opened)
  • Fixed broken lightmap UVs
  • Fixed team view cam sometimes going to pre-mission planning level (viewing SWAT truck)
  • Fixed Optiwand mesh not appearing in Team View Cam
  • Various bugs and crash fixes
  • Depreciated SWAT command decal markers and outlines

Aside from those mentioned above, this update also adds tons of gameplay changes and features, improves how weapons and grenades work in general, and mends AI behavior to a decent extent. According to the complete list of patch notes, now they have the brains to set off traps and catch you off guard a lot easier. The update increases the number of Roamers, which could turn a peaceful moment into savagery.

Source
Steam
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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