Video Game Updates & Patch NotesXbox

Arma Reforger May 25 Xbox Update Notes Revealed

Arma Reforger Updates pouring in by Bohemia Interactive.

Bohemia Interactive is aware that it hasn’t developed the complete product (as stated before its Early Access launch). Since Arma Reforger launched in Early Access, the developer has been working hard to alleviate any issues. In another Minor Update, the developer tried to fix plenty of issues on the Xbox platform now that the Arma franchise has finally reached its elegance. On Wednesday, the developer revealed the May 25 update on Xbox, fixing plenty of issues, some even replicating the fixes presented on the PC on May 23rd.

Now that similar fixes have been applied on the Xbox platform, we would expect yet another update to arrive on the PC platform via Steam. We would guess that before the end of this week, we should at least get one more PC update, which should further address disconnections and other painful factors that have been interrupting a smooth gameplay experience. Without further ado, below, you can find the complete patch notes for the May 25th update, also titled

Arma Reforger [Xbox] changelog

  • Fixed: UI: Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit
  • Tweaked: Proper handling of a download error for a bug where there were no files to download
  • Changed: Raised the maximum connection limit in RplNet to 256 in order to match server config limits
  • Fixed: Added missing view geometry to several models
  • Fixed: Typo in the Instagram web link
  • Fixed: M88 injured materials were still using the wrong texture
  • Fixed: AI sometimes did not see players in very dark areas, even up close
  • Fixed: Possessed AI had bad collisions
  • Fixed: Broken character movement when changing items while prone
  • Fixed: GameConnection got stuck when PrepareReload happened in a state other than Ready
  • Fixed: Crash when a world reload happened just as the stream was being prepared
  • Fixed: Deletion during loading not properly modifying RplScheduler‘s spatial map
  • Fixed: EnableStreaming(Node) not working properly with layering
  • Changed: RplScheduler‘s budgeting considers the amount of streams the client has open when opening streams
  • Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value
  • Fixed: Stretched character arms when using the mounted turret on M1025
  • Tweaked: Horizontal aim limits on M1025 turret to match aimspace values
  • Fixed: Conflict: Levitating fireplace
  • Fixed: Conflict: Levitating radio in Lamentin
If you are a video game developer and want to contact us, have critics, or just a tip for us, you can mail us at

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. Currently stuck in WoW with high M+ keys, Tarkov, a bit of Gray Zone Warfare, Dota 2, and CS2. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button