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Hunt: Showdown 1.9 Test Update focuses on fixing an extensive list of bugs

Soon to arrive on Live Servers, this update promises a lot.

Hunt: Showdown, the scary and well-known brutal PvPvE experience, is getting closer to receiving a brand new update. Titled 1.9, this update focuses on fixing some known bugs and issues that have risen since the installment of the last update. Crytek is proud to announce all of the patch notes via a new video in which developers provide commentary on upcoming changes.

Below you can find both the patch notes and the video in which the developers highlight some of the most important changes. If you want to read all of the changes coming with Update 1.9, check this link. If you want to read the bug fixes solely, check below.

Hunt: Showdown 1.9 bug fixes

AI
  • Hive swarms now correctly navigate through the world when homing in on players.
  • Fixed a bug that caused the hive footstep audio to continue to play if it was killed mid-stride.
  • Fixed a bug that cause the boss bounty to appear in one location but can only be collected in another (example, if the boss falls through the staircase, the token could appear on the steps but can only be collected from below)
  • Fixed an issue where Scrapbeak loot could land in an unreachable location.
  • Fixed a bug that caused meathead bodies to de-spawn too early.
  • Fixed an issue where a grunt could deal damage with an attack after the animation completed.
Hunter
  • Fixed a bug where the position of a dead hunter moved slightly while being revived.
  • Fixed an issue that caused the concertina bombs throwing animation to be slightly off.
  • Fixed an issue that caused Sgt. Bridgewater’s glove to clip through the first aid kit when in “hip fire aim.”
  • Fixed a bug that prevented the prompt to stop bleeding appearing on screen while you are bleeding.
  • Fixed a bug that caused the “Hold F to stop burning” prompt to remain on the screen after banishing a boss.
UI
  • Fixed a bug that caused an issue with the flash effect on an ultrawide screen.
  • Fixed an issue that caused the menu to appear in-game after reconnecting.
  • Fixed a rare bug that caused some issues when using custom hotkeys.
  • Added some shortcuts on several buttons on controllers.
  • Fixed a rare bug that caused the menu tabs to not appear if you had a slow connection to the backend.
  • Fixed an issue where the Hunter was visible in the background on the last match screen if a teammate left the group.
  • Fixed an issue where Subtabs in the progress screen were missing after clicking the leaderboard button in newsfeed.
  • Fixed a bug that resulted in potentially selecting the wrong summons if it was selected from the BH/QP lobby.
  • Fixed a bug that resulted in not being able to see the hunter if you looked at the “compare” screen a 2nd or 3rd time.
  • Fixed several issues related to the Quickplay leaderboards (incorrect tooltips etc.).
  • Fixed an issue that allowed players to change the ‘trios’ option and ready/unready status when the lobby screen was not active.
  • Fixed an issue where switching Leaderboard stats via d-pad didn’t update correctly.
  • Players can no longer buy bundles while in the matchmaking queue.
  • Fixed a few occurrences of overlapping icons in the Arsenal.
  • Fixed several bugs that could cause clean guns to appear dirty.
  • Fixed an issue that caused red skull kills to not be correctly displayed on the team details screen.
  • Fixed a few instances of the ‘locked’ icon and the ‘unlock percentage’ circle overlapping in the Book of Weapons.
  • Fixed an issue where the equipment bar would not show the correct custom hotkeys.
  • Fixed an issue that resulted in sorting not working as intended when used on the Roster weapons list.
  • Fixed an issue that caused the ‘Leave Group’ button to overlap with the chatbox.
Weapons
  • Fixed an issue that allowed poison bullets/bolts to detonate a thrown projectile when hit.
  • Fixed an issue that stopped choke bolts from not producing a choke cloud when shooting a lit barrel.
  • Fixed a bug that caused weapons to clip through the floor after swapping it for another weapon.
  • Fixed an issue that caused a small delay to occur with the Bornheim Match when going back into ADS after a taking shot.
  • Fixed a bug that caused the Dolch Precision to disappear in the 3D viewer.
  • Fixed an issue that resulted in the Romero not dealing the correct damage when hitting a target meters away.
World
Global
  • Fixed an issue that caused blueprints to be invisible in the Watch Towers.
  • Made improvements for all world items (IE hammers, envelopes, etc) to prevent clipping into surfaces or floating above.
  • Fixed an issue that caused Meatheads to de-spawn earlier than intended.
  • Fixed an issue that prevented items or weapons from being interactable due to clipping into the ground or surface.
  • Fixed an issue that caused the “Earn Bloodline XP” Summon to receive slightly less progress than intended.
  • Fixed an envelope spawn that could be hidden inside the Assassin’s lair dressings.
  • Fixed some spots where players could hide inside the Assassin’s lair dressings too well.
  • Fixed an issue that caused incorrect texturing on vegetation in the Sundown time of day.
  • Fixed an issue that caused the lightning strike of the bounty to not be completely vertical.
  • Fixed an issue that caused players to teleport or become stuck inside assets after using a ladder.
  • Fixed several crash instances when loading into missions.
  • Fixed several instances of invisible colliders on all three maps.
  • Improvements made to the navigation of the Spider and the Assassin in several boss lairs.
Stillwater Bayou
  • Scupper Lake: Fixed a group of floating trees on the southwest side, near Port Reeker.
  • Cypress Huts: Fixed a grassy hill not rendering correctly.
  • Cypress Huts: Fixed an incorrect audio cue on the wooden roof of the white house east of the boss lair.
  • Cypress Huts: Fixed some incorrect textures inside the main building.
  • Cypress Huts: Fixed a box incorrectly de-rendering inside the main building.
  • Catfish Grove: Fixed an invisible corner caused by some crates.
  • Catfish Grove: Fixed some floating geometry.
  • Slaughterhouse: Fixed a stuck spot in the boss lair barn.
  • Stillwater Bend: Fixed an issue that caused a Meathead to spawn on top of a roof.
  • Chapel of Madonna Noire: Fixed a stuck spot in the forest south of the compound.
  • Chapel of Madonna Noire: Fixed some visual holes in the ceiling in the basement.
  • Chapel of Madonna Noire: Fixed some invisible walls in the entrances to the basement.
  • Chapel of Madonna Noire: Fixed some flickering textures in the entrances to the basement.
  • Chapel of Madonna Noire: Fixed a small hole between two assets in the crouch entrance to the basement.
  • Chapel of Madonna Noire: Fixed an issue with the ambient audio when entering the basement.
  • Alice Farm: Fixed an issue that caused the vegetation to not load in properly.
  • Alain & Son’s Fish: Improved ground textures around the player spawns.
  • Alain & Son’s Fish: Fixed a stuck spot in a group of trees.
  • Alain & Son’s Fish: Fixed a stuck spot in a tree south of the main building.
  • Healing Waters Church: Fixed a gap inside the church that was only visible from one direction.
  • Healing Waters Church: Fixed a spot where a Hunter could hide too well inside some geometry inside the church.
  • Healing Waters Church: Fixed some vegetation that was clipping through the outer wall.
  • Healing Waters Church: Fixed an incorrect rendering of one of the underground tunnels.
  • Healing Waters Church: Fixed a vision issue where it was not possible to see a Hunter at specific angles at the entrances to the underground.
  • Pitching Crematorium: Fixed some incorrect textures in the basement walls.
  • Reynard Mill & Lumber: Fixed an extract vehicle that was clipping into the ground.
  • Reynard Mill & Lumber: Fixed a stuck spot in the sawmill building.
  • Reynard Mill & Lumber: Fixed a spot where the tree trunks overlapped with wood stacks.
  • Lockbay Docks: Fixed a stuck spot in the basement.
  • Lockbay Docks: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.
  • Blanchett Graves: Fixed an oil puddle that was not igniting properly when exposed to a flame.
  • Davant Ranch: Fixed a floating piece of Scrapbeak lair dressing.
  • Davant Ranch: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.

 

If you’re seeking for a game to entertain yourself, or maybe a game that will induce a “spooky” sensation to course through your veins, then you may be in the right place. Hunt: Showdown has always managed to grasp a solid attention of mine. Once you get slightly deeper into the game, you will definitely ask for more. Similarly to Tarkov, when the adrenaline starts coursing through your veins, you will be all in. So if you’re having doubts about getting the game, just go for it, you won’t be disappointed.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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