News

Diablo 4 Necromancer Skeletons to Be Buffed, Server Side Hotfix Queued

Blizzard‘s highly anticipated Diablo 4 is undergoing a massive stress test during the Server Slam weekend. Amid the troubles, a cloud of concern has been cast by gameplay balance issues, particularly around the Necromancer class and an unusual glitch with goblin loot drops.

In response to a player outcry over recent nerfs to the Necromancer class, Diablo 4 GM Rod Fergusson reassured players via Twitter, stating the team is listening to their feedback and is in the process of implementing a hotfix buff to the Necromancer’s skeleton minions. Fergusson acknowledged the dissatisfaction but reminded players that achieving game balance is an ongoing journey.

A goblin-related issue has also been flagged. Players have reported that these notorious creatures, typically known for their significant loot drops, suddenly leave battles empty-handed. The Server Slam weekend promises to be an important event for the Diablo 4 development team. The high load test not only assesses server capacity and stability but also provides invaluable insights into gameplay balance and potential glitches.

Furthermore, Blizzard’s plans for Diablo 4 post-launch have stirred considerable interest by introducing seasonal content and battle passes. Each new season, launching quarterly will bring fresh questlines, legendary items, class balance changes, and more, keeping the game dynamic and continually evolving.

The inaugural Season 1 is set to kick off in mid to late July, a little over a month after Diablo 4’s early June launch. To participate, players must complete the campaign, then tackle the season’s battle pass comprised of objective-based chapters. Meeting these objectives will yield seasonal rewards like crafting materials and legendary aspects for the Codex of Power.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button