Video Game Updates & Patch Notes

Call of Duty: Modern Warfare 2 and Warzone August 16 Patch Notes

On August 16th, Modern Warfare 2 and Warzone received a new update. The patch primarily brings in the necessary content for the Shadow Siege event. Fans should also be on the lookout for the global reveal of Modern Warfare 3 on August 17th at 10:30 am PT within Warzone.

Recoil control-related stats have been slightly nerfed, indicating a move toward challenging players to master weapon mechanics and increase skill ceilings. The patch addresses several bugs, from players not being able to access the Battle Pass to issues with weapon challenges and key bind settings.

Below you can find the complete patch notes.

Call of Duty: Modern Warfare 2 and Warzone August 16 Patch Notes

GLOBAL

GENERAL

Events

  • This patch contains necessary updates and content for the Shadow Siege event. Tune in for the global reveal of Modern Warfare III at 10:30am PT on August 17th in Warzone.

Weapon Tuning

  • The benefit of tuning for Recoil Control related stats has been reduced slightly

BUG FIXES

  • Fixed an issue where some Players could not access the Battle Pass, but would still lose CP after purchasing it
  • Fixed an exploit allowing Players to go prone instantly
  • Fixed an issue where Akimbo challenge progress was not tracking correctly for the FTAC Siege
  • Fixed an issue where an invisible object could interact with lethals, tacticals, and explosives on Mercado Las Almas
  • Fixed an issue affecting key binds when adding settings as Quick Settings
  • Fixed an issue where the buttons for ‘Preview’ and ‘Quick Equip’ hide when trying to press them by mouse input in the Events tab
  • Fixed an issue where the Tonfa melee weapon had outdated unlock conditions
  • Fixed an issue where the SFX from the Semtex dropped by the Chain Reaction modifier in Havoc would not play as intended
  • Fixed an issue where equipping the “Battle Buddy AI” Gun Screen could cause an error

WARZONE

WEAPONS

The following Weapon and Attachment changes are reflected in Warzone only. 

Weapon Balancing

» Assault Rifles «

  • Chimera
    • Mid Damage increased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • FR Avancer
    • Maximum Damage decreased
    • Close-mid Damage increased
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
    • Lower Torso Damage Multiplier increased
  • Lachmann-556
    • Head Damage Multiplier increased
  • M16
    • Maximum Damage increased
    • Close-mid Damage increased
    • Limb Damage Multipliers increased

» Battle Rifles «

  • FTAC Recon
    • Maximum Damage increased
    • Maximum Damage Range increased
  • Lachmann-762
    • Limb Damage Multiplier increased
  • SO-14
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • TAQ-V
    • Maximum Damage decreased
    • Close-mid Damage decreased
    • Minimum Damage decreased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased
    • Lower Torso Damage Multiplier decreased
    • Limb Damage Multipliers decreased

» Marksman Rifles «

  • Lockwood MK2
    • Mid Damage increased
    • Minimum Damage increased
    • Upper Torso Damage Multiplier increased
    • Lower Torso Damage Multiplier increased
    • Limb Damage Multipliers increased

» Shotguns «

  • Expedite 12
    • Mid Damage increased
    • Mid-far Damage increased
    • Close-mid Damage Range increased
  • Lockwood 300
    • Close-mid Damage increased
    • Mid Damage increased
    • Maximum Damage Range increased
    • Close-mid Damage Range increased
  • MX Guardian
    • Maximum Damage increased
    • Close-mid Damage increased
    • Mid-far Damage Range decreased

» Submachine Guns «

  • Fennec 45
    • Maximum Damage increased
    • Close-Mid Damage increased
    • Minimum Damage increased

» Sniper Rifles «

  • Signal 50
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased

Attachments

  • Ammunition
    • ISO Hemlock
      • .300 Blackout (All Types)
        • Close-mid Damage decreased
        • Mid Damage decreased

BUG FIXES

  • Fixed an issue preventing some players from entering DMZ
  • Fixed an issue where some PS4 Players would experience a game freeze in a specific section of Al Mazrah
  • Fixed an issue where Buy Station icons could display on the Tac Map during the Battle Royale pre-lobby
  • Fixed an issue in DMZ where a Tac Map image could display on the ground near Al-Safwa Quarry in Al Mazrah
  • Fixed an issue where Players could become stuck in an ATV near a UAV tower in DMZ
  • Fixed an issue that caused the Player’s screen to remain affected by the Plutonium element despite not being near it
  • Fixed an issue where Players would not be kicked for being idle in Vondel Lockdown (look for this mode to return in this week’s Playlist update)
  • Fixed an issue in Warzone Ranked Play where the Top 250 button was locked
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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