Video Game Updates & Patch Notes

Arma Reforger September 26 Patch Notes Revealed, v0.9.9.104 Now Available

Arma Reforger, the latest installment in the ever-popular military simulation game series, has rolled out its newest update on September 26. This update, v0.9.9.104, brings many stability fixes, tweaks, and improvements to both the game and workshop components.

Arma Reforger September 26 Patch Notes


  • Fixed: Particle lights – possible crash upon world destruction
  • Fixed: Occasional crash when downloading mods on Xbox, mainly when players have some partially downloaded or corrupted addons
  • Fixed: Crashes in SoundMapData
  • Fixed: Newly created entities put into the hierarchy could end up orphaned and not linked at all, leading to leaks and possible crashes
  • Fixed: GPU crash caused by indexing error in clutter preparation


  • Fixed: Unable to cancel Report to Author while joining a server
  • Fixed: Addon order could differ when connecting to servers, causing script_mismatch kicks

Known Issues


  • Incorrect faction player count in the Deploy Menu
  • Players sometimes cannot join already existing groups on the server after they connect
  • All vehicles will disappear after 10 minutes of not using them
  • Some buildings/compositions can be built without a proper obstruction check, making these buildings/compositions unusable
  • Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp’s freebuilding mode
  • Respawning on the radio in the vehicle will not allow players to use gadgets
  • AI can teleport behind the wall if they are not able to get there normally
  • Players can get stuck in a tripod turret if they fall into an unconscious state and get healed
  • Players in gunner position can’t capture bases
  • Characters in the turrets sometimes start drifting away, creating a surrealistic portrait of a man with really long arms holding a turret
  • Persistent Sprint and Aiming Down Sights (ADS) controls do not register properly when using a controller
  • Looking at the player spawn while someone is spawning will make his name not show until you turn around
  • The character will spasm a little while he is sprinting and reloading at the same time
  • Sometimes a character will not be able to use weapons or items if he falls from the vehicle after moving items between his and the vehicle’s inventory
  • Scope zoom changes character movement speed as well

Game Master (GM)

  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Entity filters in GM do not work properly
  • Using a lightning strike with GM that has a character placed in the scenario will not do anything
    • GM needs to delete his character or change the keybinding for the lightning strike


  • After enabling a previously disabled add-on, included missions are not displayed in the “Scenarios” tab until the game is restarted
  • Xbox: The player isn’t informed about full addon storage


  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AI could be a potential alternative for larger player counts.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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