Video Game Updates & Patch Notes

Dead by Daylight 7.2.2 Patch Notes and more

Behaviour Interactive’s latest Dead by Daylight update, patch 7.2.2, has just been rolled out. This update is mainly aimed at addressing a host of bugs and glitches, especially those related to the game’s newest character, The Xenomorph. Below you can find the complete patch notes.

Dead by Daylight Patch 7.2.2 Patch Notes

Content

The Xenomorph:

  • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
  • Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed

Perks:

  • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
  • Added a VFX for when the Chemical Trap disappears by itself

Bug Fixes

The Xenomorph

  • The Xenomorph can no longer see Idle Crows when exiting a tunnel
  • Players are now correctly able to make progress for The Onryo’s “Viral Video” achievement
  • The Xenomorph can no longer turn invisible indefinitely in a Trial
  • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
  • Fixed an issue where The Xenomorph’s regular movement speed could remain after downing a Survivor with the Tail Attack
  • Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
  • Fixed a rare issue where The Xenomorph can fall through the ground

Perks

  • The Adrenaline Perk now correctly gives a bonus health state after self-unhooking

Audio

  • The Skull Merchant’s footsteps SFX are no longer missing where she is inspecting the radar.
  • Spark bursts in the Nostromo map are no longer silent.

UI

  • Fixed an issue that hides the UI when spamming the ESC key while ending a match.

Characters

  • The Pig’s right hand is no longer missing animations when carrying a survivor and moving.
  • Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.
  • Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.
  • Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.

Environment/Maps

  • Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hook
  • Fixed an issue in Ormond where the Bear-Traps would disappear under the snow
  • Fixed an issue in RPD where players could climb Wesker’s supply crate
  • Fixed one sided collisions on the Nostromo Wreckage
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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