Video Game Updates & Patch Notes

Call of Duty: Modern Warfare 2 and Warzone October 11 Patch Notes

The October 11 update for Call of Duty: Modern Warfare 2 and Warzone has been released, featuring an assortment of bug fixes and changes to weapon balancing. The adjustments focus on making the gameplay experience more stable and balanced for all players. You can find the full patch notes below.

Modern Warfare 2 and Warzone October 11 Patch Notes

GLOBAL

OPERATORS

Adjustments

  • Gaia (Operator Nova Skin)
    • Added VFX to base skin that reflects the same level of visibility as BlackCell skin
    • Improved visibility compensation

BUG FIXES

  • Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections
  • Fixed an issue that could display incorrect unlock criteria for some Finishing Moves
  • Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab
  • Fixed an issue where selected Operator Finishing Moves could become reset

WARZONE

WEAPONS

The following weapon balance changes are only reflected in Warzone.

 

Weapon Balancing

 

» Assault Rifles «

  • Kastov 545
    • Mid Damage increased
  • Kastov 762
    • Close Damage Range decreased
    • Mid Damage decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • Kastov-74u
    • Close Damage Range increased
    • Close-mid Damage Range increased
  • Lachmann-556
    • Close Damage increased
    • Close-mid Damage increased
    • Head Damage Multiplier decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • M13B
    • Close Damage Range decreased
  • TR-76 Geist
    • Close Damage decreased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased

» Submachine Guns «

  • ISO 9mm
    • Far Damage decreased

 

  • Lachmann Sub
    • Close Damage decreased
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased

 

  • Lachmann Shroud
    • Burst-fire Neck Damage Multiplier decreased
    • Burst-fire Upper Torso Damage Multiplier decreased

 

  • Minibak
    • Close-mid Damage Range increased

 

  • MX9
    • Close-mid Damage increased
    • Close-mid Damage Range decreased
    • Neck Damage Multiplier increased

Attachments 

  • Lockwood 300
    • Maelstrom Dual Trigger
      • Close Damage Range decreased
      • Close-mid Damage Range decreased

WARZONE RANKED PLAY

  • Closed a SR exploit (Alt+F4).
    • We’ll continue to monitor Warzone Ranked Play to maintain integrity and stability.

BUG FIXES

 

  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller
  • Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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