Video Game Updates & Patch Notes

Counter-Strike 2 Patch Notes for October 12, MJ Peek No More

Valve has released a new Counter-Strike 2 patch on October 12. This update touches on several game aspects including gameplay, animation, map adjustments, miscellaneous settings, and workshop tools enhancements.

Counter-Strike 2 October 12 Patch Notes

[ GAMEPLAY ]

  • When a server disagrees about a player’s loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
  • Fixed a case where players could clip through ceilings
  • Made adjustments to character shaders to improve player visibility

[ ANIMATION ]

  • Fixed the “Smooth Criminal” foot pinning bug
  • Adjusted team select and team intro knife animations to work with Shadow Daggers

[ MAPS ]

  • Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo

[ MISC ]

  • Added “Player Color” option to “HUD Color” setting that will make the HUD match your or your spectator target’s player color in competitive modes
  • Changed “Use Player Colors on Team ID” default to “Yes”
  • Added “Large Player Count” setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
  • Fixed a bug where graffiti changes mid-match were delayed
  • Various bug fixes and tweaks to weapon finishes and stickers

[ WORKSHOP TOOLS ]

  • New Screenshot button – captures a screenshot of the game window and saves a .png file to disk. Using “Inspect” with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
  • Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
  • Workshop Item Editor – Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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