Video Game Updates & Patch Notes

Squad 6.0.1 Patch Notes for October 5

Offworld Industries is ready to deploy Squad’s 6.0.1 hotfix today, bringing several key improvements and bug fixes. Among under-the-hood tweaks, the update also addresses a critical aspect of Squad: weapon handling.

Furthermore, the developer is adjusting the speed to Aim Down Sights (ADS), which is up by 10% with iron sights and 5% with reflex sights. For the complete list of patch notes, please check below.

Squad 6.0.1

SQUAD HOTFIX 6.0.1 RELEASE NOTES

posted on October 4, 2023

Squad v6.0.1 hotfix is deploying tomorrow, here is the list of the fixes addressed in the update:

SYSTEM & GAMEPLAY UPDATES

  • Decreased lateral sway by 10% for all rifles, DMRs, snipers, and AT launchers.
  • Increased rifle ADS speed by 10% when using ironsights and 5% when using reflex sights.
  • Greatly reduced minimum sway for all shoulder-fired anti-tank weapons when fully stabilized and aiming down sights.
  • Reduced arming distance of all handheld anti-tank weapons to 10 meters, with the exception of the NLAW, which is now set to 20 meters.
  • Adjusted weapon inertia on DMRs and sniper rifles to make them more consistent with other rifles and much easier to aim when point shooting.
  • Reduced global LMG and MG bipod sway transition time by 33%, allowing bipodded weapons to stabilize faster.
  • Adjusted damage falloff for the G3 and FAL to allow for a one-hit kill to the torso, upper legs, and upper arms within 20 meters.
  • Increased auto-lowering timer of rifles, ARs, SMGs, DMRs, and Sniper Rifles to 50 seconds for easier room clearing and point shooting.
  • Adjusted the camera perspective shift on AK74 and RPK74 series weapons with iron sights when sway is high. These ironsights should now feel better to use.
  • Reduced sway offset for AK74 series rifles with 1P63 reflex sight by 50% to prevent the reticle from going out of bounds while moving in ADS at maximum stamina and stability.
  • Reduced PLA’s YMA600 scope shadow sensitivity.
  • Made the reticle of the VDV SV-98 thicker to make it easier to read at all magnification levels
  • Added ranging to all BAF weapons equipped with the SUSAT optic.

GENERAL BUG FIXES

  • Fixed a bug that caused bipods to not reduce weapon sway at all if the player deployed the bipod while crouched or prone.
  • Fixed a bug that could cause “Host Closed Connection” errors in v6.0. Due to a build issue, the wrong iteration of this fix was included in v6.0; this is now resolved in v6.0.1.
  • The suppression visual effects are now correctly applied to soldiers in all vehicle seats.
  • The PF98 rocket launcher scope sight zeroing is no longer offset at 300m and above.
  • Fixed a bug that caused distracting black triangles to appear on the scope when using the BAF SUSAT optic.
  • In the Settings menu, AA options are now grayed out when FSR2 is enabled, as intended – FSR2 requires AA to be turned on to function. The game also now enforces AA values properly, depending on your “SCOPE IMAGE CLARITY” setting.

MAP UPDATES & BUG FIXES

GENERAL

  • Standardized starting tickets for a number of map layers. Most layers on larger maps start with 300 tickets, while most layers on smaller maps start with 250 tickets.

MANICOUAGAN

  • Invasion v1, v5, v8, v9 – Fixed a bug that could cause certain boats (e.g., the USMC RHIBs) to float or spawn too far away from the dock for players to reach them.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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