Video Game Updates & Patch Notes

Squad update 7.1 brings fixes and more, patch notes revealed

Offworld has released a new update for the milsim Squad. This update brings plenty of surprises, including bug fixes that have been a bit of pain previously. As always, Offworld has released the patch notes on the game’s official website, and you can find them in details, below.


Sanxian Islands

The Sanxian Islands hold great strategic importance in the Pacific region due to their coastal location and the potential for pre-existing industrial infrastructure to be repurposed for military use. The occupation of this island by a regional force has made for rapid construction of new military facilities including a radar station and helicopter base.

Sanxian Islands is a level that focuses heavily on Infantry warfare, with lush forests, industrial zones, and claustrophobic villages. The use of amphibious vehicles and helicopters allows for high flexibility in the transportation of infantry between locations, but infantry can stand on their own by sneaking through the jungle and shallow waterways that connect the chain of islands.

Sanxian Islands Map Layers

  • AAS v1 – USA vs PLA
  • AAS v2 – USMC vs PLA
  • AAS v3 – CAF vs PLA
  • Invasion v1 – USMC attacking PLA
  • Invasion v2 – PLANMC attacking USA
  • RAAS v1 – USMC vs PLA
  • RAAS v2 – ADF vs PLA
  • Seed v1 – ADF vs PLA
  • Skirmish v1 – USMC vs PLA

System & Gameplay Updates

  • Due to several GPU crashes related to Nvidia Frame Generation, we have decided to disable the feature until it is more stable
  • Fixed a server crash related to VOIP that could occur after leaving and then quickly rejoining a server
  • Increased the yaw extents on the M2 and NSV emplaced machine guns

Server Browser Improvements

With the 7.0 update, we swapped to using Epic Online Services. Unfortunately, this limits the amount of servers that can be returned per search to 200. With Steam, this number was much higher, usually returning all active servers. Previously we would filter these results on the client side rather than have Steam’s backend return pre-filtered results. We’ve been working on addressing this and for this update, we’ve added the following filters to the server search query:

  • Ping Filtering
  • Empty Servers
  • Full Servers
  • Licensed Servers
  • Modded Servers
  • Show Different Versions
  • Search Bar Filtering

We are still working on moving the tag system filters to the EOS query, but it’s taking more time than anticipated. We’ll be releasing that fix in a future update.

General Bug Fixes

  • Fixed a few issues that could prevent legacy weapon skins and clan patches from appearing properly (or at all) on the customization menu
  • Fixed a client crash related to Epic Online Services that could occur when changing maps
  • Fixed a bug that could cause increased or infinite load times when joining servers with a lengthy “message of the day”
  • Fixed a rare bug that could cause players to get stuck on the main menu background image when attempting to join a server
  • Fixed a bug that allowed the TLF faction to have more than one AR MG3 (Ironsights) role in a single Squad
  • Added an attempted fix for helicopters appearing differently for each player (upside down helicopters)

Mod SDK Update

  • Added the Sanxian Islands map to the Mod SDK

Known Issues

  • Server Tag filters will filter on retrieved results rather than on the EOS Backend
  • The Server Browser Search Bar will filter on retrieved results rather than on the EOS Backend
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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