Video Game Updates & Patch Notes

Arma Reforger Patch 1.0.0.53 Notes

Arma Reforger, the latest stable iteration in the renowned military simulation series, has rolled out a new update for both Steam and Xbox platforms. This update brings a host of bug fixes and improvements, along with a list of known issues that the developers are actively working to resolve.

Arma Reforger November 22 Patch Notes

We updated the game on both Steam and Xbox.

Changelog 1.0.0.53

Game

  • Fixed: Unarmed Soldier would be invulnerable when it was moving
  • Fixed: Character shaking when on prone on difficult terrain
  • Fixed: Reloading a turret now forces freelook
  • Fixed: Arsenal did not refund dropped weapons
  • Fixed: Repair tool no longer flies around when moving in unarmed or with grenade equipped

Stability

  • Fixed: Possible crashes when trying to get hitzone collider info from entities without a mesh

Audio

  • Fixed: Turning a turret and getting out at the same time would continue looping turret sound
  • Fixed: Turning a turret base and getting out at the same time would continue looping turret base sound

 

Known Issues

Game

  • Supply amount on bases is 0 after loading session save
  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious
  • Getting into an unconscious state while leaving the vehicle can lead to player desync
  • Players sometimes cannot join already existing groups on the server after they connect
  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
  • The base will sometimes show the supply count in a decimal number
  • Some items in the inventory can look blurry and have a low poly texture
  • UI in the vehicle or the turret can be hard to see
  • Composition holograms completely blind players when they are building structures with a shovel
  • FidelityFX Super Resolution reset after changing the Quality preset
  • Moving items in the inventory while using Arsenal will consume these items
  • Players that die with the shovel equipped will see the composition holograms even without it
  • The supply amount in build mode does not update correctly
  • AIs will continue firing in the same direction from turrets if they fall unconscious
  • AIs from the Living Quarters gather together when defending the base
  • M998 is getting caught on small curbs and other small objects
  • Some fortifications are getting deleted on the server after placement
  • Building previews are rarely visible for players without shovel equipped
  • Players sometimes see only the disassemble action on recently placed composition
  • The backpack is not visible in inventory after being equipped
  • Missing clutter on Radeon cards post 23.9.1 driver
  • AI aims slowly with turrets
  • Exiting flipped vehicles can place character under the ground
  • Saved loadout preview doesn’t show body parts

Game Master

  • Players getting killed by GM are punished for suicide
  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Players leaving GM on a populated server have a higher chance of being kicked from the server

Warnings

  • Progress is not indicated when processing downloaded data.
  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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