Video Game Updates & Patch Notes

Dark and Darker Early Access #25 Hotfix Changelog

The Hotfix #25 for Dark and Darker is here. This update promises to enhance the gaming experience with bug fixes, gameplay adjustments, and new features. Below you can find the patch notes.

Dark and Darker Early Access Hotfix #25


  • Fixed an issue where the Hunting Trap’s chain was swinging abnormally in the character selection screen.
  • Fixed an issue where friend invitations could not be sent to party members.
  • Fixed an issue where frame drops could occur when the Bard switches instruments.
  • Fixed an issue where Praise and Punish could not be given when using the Karma system.
  • Fixed an issue where the Halberd had the same damage ratio across all parts.
  • Fixed an issue where players were unable to properly climb above the Royal Coffin.
  • Fixed an issue with certain starting points in the Goblin Caves: Sewer module.
  • Fixed an issue where the burn volume of the Inferno: Death Altar module was not the correct size.
  • Fixed an issue where equipped items would be incorrectly displayed in the Tavern.
  • Fixed an issue where previously selected quests would sometimes remain selected.
  • Magical shields no longer stack with each other and are overwritten by new ones.
  • Armor Rating’s curve table has been updated at the very upper range.
  • Magical Power’s curve table has been updated so more WILL is required for magical damage.
  • Rogue’s Dagger Mastery physical power bonus has been changed from 20% → 15%.
  • Rogue’s Cut Throat cooldown changed from 14s → 18s.
  • Rogue’s Cut Throat duration changed from 5s → 4s.
  • Rogue’s Shadow Runner movement speed bonus changed from 15% → 10%.
  • Ranger’s Quick Fire cooldown changed from 24s → 18s.
  • Ranger’s Quick Shot cooldown changed from 28s → 22s.
  • Ranger’s Multi Shot cooldown changed from 28s → 22s.
  • Ranger’s Forceful Shot cooldown changed from 24s → 18s.
  • Ranger’s Penetrating Shot cooldown changed from 24s → 18s.
  • Cleric’s Earthquake spellcount increased from 1 → 2.
  • Cleric’s Locus Swarm spellcount increased from 1 → 2.
  • Wizard’s Lightning Strike damage reduced from 35 → 30.
  • Wizard’s Lightning Strike area range reduced from 100 → 75.
  • Wizard’s Magic Missile’s damage reduced from 12 → 9.
  • Wizard’s Magic Missiles can no longer pierce shields.
  • Bard’s music performance has been updated to end as soon as the last note is played.
  • Bard’s music duration re-adjusted to play the base duration relative to a Persuasion rating of 15 instead of 20.
  • Bard’s Accelerando and Allegro base duration time has been adjusted.
  • Damage for all daggers have been increased.
  • The options for all Copper, Cobalt, and Rubysilver items have been adjusted and the detrimental options have now been removed.
  • Crossbow’s damage has been reduced.
  • Longbow damage has been increased.
  • Longsword damage has been slightly increased.
  • Viking Sword damage has been increased.
  • Crystal Ball’s movement speed penalty has been reduced from -25 → -15.
  • Longsword’s movement speed penalty has been reduced from -40 → -30.
  • Short Sword movement speed penalty has been increased -10 → -13.
  • Movement speed penalty when attacking with a Short Sword changed from 10% → 25%
  • Morning Star’s animation has been slightly adjusted.
  • Kris Dagger’s animation has been changed again.
  • Golden Viking Sword has been added.
  • Golden Felling Axe has been added.
  • Herbs have been added. They can be collected in the dungeons and used as material for crafting potions.
  • Magic Protection Potion has been added.
  • War Hammer has been added.
  • Several new Magic Resist armor items have been added including the Ornate Jezirant, Runestone Gloves, Dashing Boots, and Dark Leather Leggings.
  • Elite/Nightmare Dire Wolf behavior patterns have been added.
  • The spawn rate of gold ore has been lowered in Ruins-Normal.
  • High Roller Cave Troll and Cyclops now have the chance to drop unique loot. A treasure hoard has been added to their treasure room.
  • High Roller Skull Room, Golden Key Room, Rusty Key Room, and Mystical Gem Room now have a chance to spawn unique loot. All these rooms now have a treasure hoard.
  • The countdown timer and playercount display has been modified to make it harder for pre-teamers to exploit.
  • You can no longer spectate players from other teams in High-Roller matches.
  • The player reporting system for High-Roller matches has been updated.
  • A pre-teaming reporting function has been added.
  • Server regions are now restricted based on your latency to the servers. We will continue to adjust this feature based on feedback and our data.
  • New matchmaking system that allows Solos, Duos, and Trios play across all the different maps in the game. The maps will rotate based on a timer.
  • Quest chapter system has been added. Additional chapters with new quests will be available in the future.
  • Quest items can now be delivered one by one instead of all at once.
  • Added a ‘class’ filter to the Trading Post.
  • Goblin Merchant now sells items that require Gingerbread Cookies. These special items requiring Gingerbread Cookies have a chance of giving a Unique grade item and at the worst will give a Rare grade item.
  • Our first Holiday Sale, a 30% discount for the ‘Standard’ and ‘Hold the Line’ editions until January 4, 2024.
If you are a video game developer and you have a submission to make, you can mail us at

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button