Video Game Updates & Patch Notes

Dark and Darker received Hotfix #34, Patch Notes and more

Ironmace released a new Dark and Darker Early Access Hotfix #34. This update fixes server performance and gets rid of the issues causing game crashes. The developer has revealed that they’ve prevented an exploit, and fixed matchmaking so that players could get opponents according to their adventurer level.

There are some Class ability changes, so make sure you read the patch notes below.

Dark and Darker Early Access Hotfix #34

  • Fixed several issues causing poor server performance.
  • Fixed several issues causing crashes.
  • Fixed some logic that could be exploited as cheats.
  • Fixed an issue where multiple groups of malicious players could easily access the same session.
  • Fixed an issue where the server would become unstable, and all items would be lost when returning to the lobby.
  • Fixed an issue where players were not properly matched according to their adventurer level.
  • Fixed an issue where Ranger’s Enhanced Hearing would not work properly when the target was barefoot.
  • Fixed an issue where Invisibility did not turn off.
  • Fixed an issue where Soul Hearts on friendly corpses could disappear.
  • Fixed an issue where merchants were improperly sorted.
  • Fixed an issue where players could get stuck in an elevator and unable to move.
  • Rogue’s Smoke Pot now has 3 uses and cannot be recharged.
  • Rogue’s Smoke Pot movement speed penalty changed from -20% → -10%.
  • Warlock Demon Form’s Bolt of Darkness now has a movement speed penalty when cast.
  • The duration of all grades of invisibility potions has been significantly reduced.
  • Added experimental logic to automatically detect pre-teaming.
  • Dungeon rotation has been removed and replaced with the free choice to select any map for any party size.
  • Adjusted walls and platforms in the Ruins.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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