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GeForce 551.52 Driver now available, provides support for Skull and Bones

NVIDIA’s latest update, the GeForce Game Ready Driver v551.52, is now available. The update brings improvement for gamers looking forward to playing Skull and Bones, with the added benefit of cutting-edge DLSS technology.

Skull and Bones, Ubisoft’s latest high-seas adventure game, is the center of attention with this new driver release. NVIDIA has tailored the 551.52 drivers to ensure players receive the best possible gaming experience when diving into the pirate-themed world. The integration of DLSS (Deep Learning Super Sampling) Super Resolution stands out, improving game visuals while providing a performance boost that doesn’t compromise quality.

DLSS technology uses advanced AI rendering to produce image quality comparable to native resolutions while only rendering a fraction of the pixels. This means players can enjoy stunning visuals and fluid performance, even on systems that might struggle to maintain high frame rates at higher resolutions.

Alongide that, there are some bugs squashed in the latest driver update. For the highlights, check below:

Nvidia Driver 551.52 Highlights

Game Ready for Skull and Bones

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS technology, including Skull and Bones, which features DLSS Super Resolution.

Fixed Gaming Bugs

  • Some users may experience intermittent micro-stuttering in games when vertical sync is enabled [4445940]
  • Red Dead Redemption 2: Stutter observed on some Advanced Optimus notebooks [4425987]
  • Immortals of Aveum: Addresses stability issues over extended gameplay [4415277]

Fixed General Bugs

  • Potential stutter may be observed when scrolling in web browsers on certain system configurations [4362307]
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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