Video Game Updates & Patch Notes

StarCraft 2 5.0.13 PTR Patch Notes revealed

StarCraft 2’s public test realm has been updated, and as per the patch notes, it seems that Blizzard’s efforts are to make this game even more competitive than what it is now. Without further ado, you can find the patch notes below.



  • Goldenaura LE
  • Site Delta LE
  • Oceanborn LE
  • Post-Youth LE
  • Amphion LE
  • Crimson Court LE
  • Dynasty LE
  • Alcyone LE
  • Ghost River LE


  • Catalesque CE
  • Divergence CE
  • Nightscape CE
  • Emerald City CE
  • Heavy Artillery LE
  • Overgrowth LE (Void)
  • Reclamation LE
  • Rhoskallian LE
  • Graystone Ravine


  • Flashback CE
  • Black Site 2E
  • Sandstorm CE
  • Mountain Pass CE
  • Sentinel CE
  • Jungle Depths LE
  • Bastion of the Conclave
  • Misty Swamp


  • Alaeni Enclave CE
  • Enigma CE
  • Fractional Disstilation Plant
  • Lexiphanicism CE
  • Multiprocessor CE
  • Concord LE
  • Forgotten Sanctuary
  • Shipwrecked LE
  • Tuonela LE



  • Worker attack range increased from 0.1 to 0.2.
  • Worker inner radius (collision with terrain / structures) reduced from 0.375 to 0.3125.

  • Reduced footprint size of Vespene Geysers.
  • ‘Zerg Rocks’ now lose hp off creep.

  • Mineral Fields now all have 500 hp (can be killed by collapsible rock towers).



  • Advanced ballistics range bonus reduced from 3 to 2.

Widow Mine

  • Invisibility while reloading now requires Drilling Claws upgrade instead of a constructed Armory.
  • Splash damage radius reduced from 1.75 to 1.5.
  • Now gives an attack alert to the enemy when burrowing in range of enemy units.
  • Increased visibility of targeting line and targeted unit.


  • Cost reduced from 150/100 to 150/50.

Engineering Bay

  • Infantry weapons/armor upgrades cost reduced from 100/175/250 to 100/150/200.


  • Weapon cooldown increased from 0.48 to 0.58.
  • Lock On now cooldown increased from 0 to 2.86.
  • Damage bonus per weapon upgrade increased from 1 to 2.
  • Weapon now has turret tracking, turns faster, removed damage point.
  • Health increased from 110 to 130.


  • Interference Matrix can no longer target units already targeted or affected by Interference Matrix.



  • Creep spread radius increased from 12 to 13.


  • Fungal Growth range increased from 9 to 10.
  • Vision range while burrowed reduced from 10 to 8.
  • Unburrow time increased from 0.36 – 0.71 seconds to 0.54 – 0.71 seconds.
    • (Range relates to random delay).
  • Burrowed Infestor is now more visible while moving.


  • Transport Overlord morph time increased from 12.14 to 15 seconds.
  • Transport Overlord move speed increased from 1.10 to 1.28 (2.83 to 3.00 with Pneumatized Carapace).



  • Build time reduced from 21.43 to 17.86 seconds.
  • Health/Shields increased from 40/20 to 40/30.
  • Model size increased by 10% / Surveillance Mode animation speed increased by 75%.


  • Damage increased from 6 to 6 (+4 vs Shields).
  • Light attribute tag removed.


  • Sight range increased from 9 to 10.


  • Siege Tank Turret now tracks previously attacked unit.
  • Fixed an issue where Siege Tank attack animation would sometimes not play.
  • Fixed an issue with Reaper’s KD8 Charge Animation.
  • Fixed an issue with Ghost’s Snipe tooltip not showing bonus damage vs psionic.
  • Fixed an issue where Banelings could deal additional damage on ramps.
  • Activating Generate Creep on overlords now activates for all selected Overlord types (Drop / Default).
  • Lurker subgroup priority increased (Now has higher priority than Ravager).
  • Fixed an issue where Immortals would not fire while surrounded by units or covered by Forcefields.
  • Immortal Turret now tracks previously attacked unit.
  • Fix tooltip on Mothership Cloak Field buff.
  • Fixed various issues with Recall.
    • No longer includes units already being Recalled.
    • All Recall abilities now cancel Adept Psionic Transfer and Disruptor Purification Nova.
  • Feedback can no longer units with no Energy.
  • Tempest Tectonic Destabilizers upgrade now also applies to attacks targeting flying buildings.
  • Fixed an issue where Guardian Shield would not apply to units on a different cliff level than the Sentry.
  • Fixed an issue where certain Vespene Geysers would not update visually when Depleted.
  • Fixed various issues with Rocks appearance on the minimap.
  • Fixed various issues with Healing Shrines.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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