Ghost of Tsushima Creative Director Interview with IGN

In an interview, Sucker Punch Studios decided to share new info about Ghost of Tsushima. We learned that the players are now not forced to stick with a single style. This is not surprising, because the point of this game is to be totally different from another Sekiro game.
The game director of Ghost of Tsushima, Nate Fox, in an interview with IGN revealed that as of now, players can switch their playstyle with the main reason being that Ghost and Samurai are extremely different from each other. He said that for the players that are not into stealth, they can now switch to being a samurai and cutting opponents up.
However, being a samurai is probably the harder part of the game mainly because of the combats. Usually, people will die in one or two hits from a sword, so taking down a bigger group of Mongols is a “big no-no” for Jin.
Unlike Jin’s story, Ghost’s story is progression-based. This means that as you are playing the Ghost playstyle, you will “get the abilities and position as the ghost” and this will help to take down the Mongols.
One “con” thing about this game is that there will not be any enormous monsters, instead, the players will get the challenge in duels. These duels can be set in motion with expert swordsmen which are described as “incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible”.
If you want to win a duel, you must take your time to learn the opponent and try to understand their attacks.