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The Last of Us Part 1 PC Features and System Requirements Revealed

After its debut on the PlayStation 5 console last year, The Last of Us Part 1 is set to make its way to PC on March 28 via Steam and the Epic Games Store. In a recent post on the official PlayStation blog, Naughty Dog and Sony Interactive Entertainment revealed the features and system requirements of the PC port.

The PC version of The Last of Us Part 1 is optimized for PC with PC-centric quality-of-life enhancements, including support for AMD FSR 2.2 and Nvidia DLSS Super Resolution, VSync and frame rate cap options, and a host of features designed specifically for PC, including adjustable Texture Quality, Shadows, Reflections, Ambient Occlusion, and more.

PC Specs Revealed

Players will also have the option of four different presets, with the lowest settings running at 720p and 30 FPS, recommended settings at 1080p and 60 FPS, performance settings at 1440p and 60 FPS, and ultra settings at 4K and 60 FPS. The former will require 16 GB RAM, and the latter will kick that requirement up to 32 GB. Across all four settings, players will need 100 GB of free SSD storage.

In addition to keyboard and mouse, players will be able to play using the DualShock 4 and the DualSense, the latter of which will use the controller’s adaptive triggers and haptic feedback. The game will also include full controller remapping, primary and secondary bindings for keyboard and mouse control, and an adaptive mode that will let players combine keyboard and controller inputs. Meanwhile, several bug fixes from the PS5 version are also promised.

The inclusion of 21:9 Ultrawide and 32:9 Super Ultrawide aspect ratios is excellent news for players with ultrawide monitors, providing a wider and more immersive field of view for an even more immersive gaming experience. The PC port of The Last of Us Part 1 promises to offer a highly customizable and optimized experience for PC gamers, and we can’t wait to see how it fares on the platform.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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