Video Game Updates & Patch Notes

Need for Speed Unbound Vol.4 August 16 Patch Notes

The ever-evolving realm of street racing sees yet another significant update, thanks to Criterion’s latest patch for Need for Speed Unbound. Released on August 16, the Volume 4 update comes with a plethora of tweaks, quality-of-life improvements, and fixes, particularly centered around the much-anticipated Porsche content.

You can find the patch notes below.


Hey Speedies!

NFS Unbound Vol.4 is on the way, and along with all the hot newness that’s coming, we’ve got another batch of bug fixes, tweaks and improvements on the way. Check ‘em out below:

Quality of Life Improvements

  • Players can now quick route to Linkups.
  • The number of decals players can place on livery wraps has been increased to 1,000.


  • Fixed an issue where Waru’s Racer in Trouble mission would not occur.
  • Fixed an issue where A$AP Rocky’s vehicle delivery mission would not occur.
  • Fixed an issue where cops would stop interacting with the player after they participated in a Qualifier event.

Client & Performance

  • Fixed an issue where some PCs failed to boot via EA App.
  • Fixed an issue where players would encounter graphical issues with Nvidia DLSS enabled.
  • Fixed an issue where the player is unable to load into multiplayer due to an inventory issue.

Map & World

  • Fixed an issue on the map screen where Linkup time remaining was not accurate.
  • Fixed an issue where Linkups would despawn too early.


  • Fixed an issue where the messaging between rounds in linkups didn’t display correctly.
  • Fixed an issue where daily challenges weren’t appearing correctly if completed on the previous day.
  • Fixed an issue where players were unable to join a Linkup after leaving a Playlist.


  • Fixed an issue where players would incorrectly be labeled as in a cop chase in the Playlist podium screen.
  • Fixed an issue where the party menu failed to open on certain screens.
  • Fixed an issue where the Linkup notification message appeared incorrectly after leaving the garage.
  • Fixed an issue where chat wheel messages would appear for players while in the playlist car select screen.
  • Fixed an issue where the Linkup in-progress notification incorrectly stays on screen.
  • Fixed an issue where the Speed Pass max rank wasn’t shown correctly on the player’s banner.
  • Fixed an issue where the Mitsubishi Evolution X 2008 Epic Custom had the wrong body kit thumbnail.
  • Fixed an issue where player banner stickers wouldn’t display correctly.
  • Fixed an issue where the Linkup of screen indicator would sometimes appear while in the garage.
  • Fixed an issue where the off screen indicator showing a player’s heat, appeared incorrectly during Linkups.

Vehicle Customisation

  • Fixed an issue where decals would become transparent after being reset.
  • Fixed an issue where, at times, the body kit and wrap for A$AP Rocky’s Mercedes 190E couldn’t be applied.

General Fixes

  • Fixed an issue where EA Play subscribers were seeing incorrect offers as part of their Player First Trial.
  • Fixed an issue where Speed Pass rewards didn’t appear correctly when returning to the garage.
  • Balanced the intensity of Linkups effects at night.
  • Fixed an issue where the reward screen didn’t appear correctly after purchasing premium content.
  • Fixed an issue where progress would get blocked if players completed a multiplayer challenge before starting a campaign.
  • Various minor bug fixes & stability improvements in addition to what’s specified in these patch notes.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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