Video Game Updates & Patch Notes

BattleBit Remastered Hotfix for Update 2.1.4 Deployed, Notes and more

BattleBit Remastered, the popular tactical shooter, has released a new hotfix following their v2.1.4 update just a day ago. This release addresses several concerns and feedback from the community, bringing significant changes to user experience, gameplay, weapons, maps, and audio.

Following feedback, the game’s hitmarker system was reverted to its original state. However, the game now offers increased customization for hitmarkers, ensuring that players can tweak it to their preferences. Players can find these customization options under the “Gameplay” menu.

For the complete patch notes, you can find the list of changes below.

BattleBit Remastered v2.1.4 Hotfix Patch Notes

UX / UI

  • Hitmarker change reverted back to the original. However, you can now customize hitmarkers even further to your liking. These customization options can be found under
    “Gameplay”

    Menu

  • Map Voting will now use a “Chance” based system, where the more votes a map receives, the more likely it is to be chosen, but is not guaranteed. This change should allow for the majority to generally have the most impact, but also keep the rotation lively.

GAMEPLAY

  • Time to “Give Up” when holding ‘SPACE’ slowed down.
    (Still faster than original one, but the previous change made it almost instant, lobbies started to have max 2-3 revive maximum from 10-15 revives per round previously.)

WEAPONS

F2000
  • Vertical recoil reduced from 1.1 to 1
  • Horizontal recoil reduced from 0.7 to 0.6
  • ADS time buffed from 0.2 seconds to 0.15 seconds
  • Increased magazine size from 30 to 35
  • Reload speed factor increased to 1.35 (from 3.88 to 3.51s)
  • Increased starting magazine count from 2 to 3
    M110
  • Rate of fire reduced from 300 to 200 (with input buffer, it become one of the fastest TTK gun at short range)
    AUGA3
  • Muzzle flash reduced from 100 to 60

MAPS/ENVIRONMENT

  • ZalfiBay: Fixed objectives that were incorrectly placed underground on Frontline

AUDIO

  • Further adjustments to distant gunfire audio, this will require some experimentation to find the right balance
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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