The latest update for BattleBit Remastered, version 2.1.9, has been released, and it comes with a variety of changes that fans are sure to appreciate. There’s a lot to dig into, from a new map inspired by the Alaska wilderness to gameplay and network improvements. You can find the detailed patch notes below:
BattleBit Remastered Update 2.1.9 Patch Notes
This update brings a brand new map, Weekly Challenges reward changes, networking improvements, bug fixes, and additional QoL changes!
- This new playspace finds players taking part in an Invasion on an Alaska-inspired biome, with key locations like Power Stations, Shelter and Port. Overall, this map was designed with Infantry gameplay as the primary focus, while still offering combined arms combat.
- Coastline (South) is best suited for close quarters and mid-range fire fights. Infantry will find plenty of cover from the Port area to Town.
- Inland (North) is where players will find success with mid to long range weapons like DMRs and Snipers, while also serving as a battleground for armored vehicles. Open fields and elevation changes will grant stronger sniper capability.
- Between Power Plant and Town you’ll notice a small bomb shelter. Utilize it to cross the area safely and avoid exposure to enemy snipers.
- The remaining time for weekly challenges will now be displayed on the weekly challenges panel.
- Brightness settings will now adjust the screen’s brightness instead of applying gamma.
- Weekly challenge XP reward bonus increased to 250,000xp from 100,000xp.
- Improved networking for packet loss recovery.
- Prioritized networking packets for hit registration.
- During bandaging, players cannot switch their target (self or friend) once bandaging has begun, unless they are bandaging another teammate who then moves away.
- Fixed a bug that caused server crashes after an extended period.
- Fixed an unintended blue filter on the screen
- Fixed an issue where grenades sometimes dealt damage through walls.
- Fixed a UI bug where users were shown the option to bandage another player even when the latter was out of reach and nonbandage-able.