Video Game Updates & Patch Notes

BattleBit Remastered 2.2.2 Patch Notes and more

The latest BattleBit Remastered update 2.2.2 is now live, and it’s packed with exciting new features and improvements that are supposed to make the game better. Drawing inspiration from BF1 Operations, the new Invasion mode is set to offer an intense and strategic gameplay experience.

There are plenty of firepower joining this update, as the RPK16 joins the arsenal, bringing more firepower to the battlefield. For the full changelog, check below:

Battlebit 2.2.2 Update Notes

UX / UI

  • The flag’s UI has been moved up so as not to interfere with the environment
  • Added Cull Friendly Icons setting (culling can be disabled if desired)
  • Added Map Opacity setting
  • Added UI for friendly thrown grenades/smokes to indicate that they are friendly
  • The map name, game mode, and server name will be displayed on the deploy screen
  • Made UI changes to the squad menu on the deploy screen to indicate who the squad leader is
  • The compass on the bottom is now less crowded for better readability
  • Dead players will be grayed out, and the leader will have a star on their name
  • Last death location will be displayed on the deploy screen until the player deploys

GAMEPLAY

  • Bandage healing increased to 50 HP
  • Bandaging self speed is the same for all classes (same speed as current medic)
  • Bandaging allies is slightly faster for all classes, but medic is still the fastest
  • Voice chat delay has been reduced by lowering network batching. (In short, the voice chat will be closer to real-time by trading off the number of transmitted packets)

FIXES

  • Fixed issue where players could not place hesco walls on slope terrain
  • Sniper glint will no longer be visible through foliage
  • Players will no longer be able to spot players through tree/bush foliage

MAPS

The latest addition to the map pool:

Outskirts

  • Dusty Dew [DOM]: Objectives has been made more linear by closing gaps between towns and the middle of the map objectives. This should make for more intense domination fights.
  • Dusty Dew: Added abandoned buildings between town and the middle point of the map to provide more cover

WEAPONS

  • Added bipod to L86A1 and MG36
  • Weapons have been reclassified, and weapons have been redistributed between classes
  • Sniper’s spots will last 2x longer than regular pings. (Regular pings are 4 seconds, recon’s pings are 8 seconds)
  • Snipers – Medium range scopes glint will be visible between 200m <-> 800m
  • Medium scopes – snipers only, the angle requirement for glint to become visible has been significantly reduced
  • Bullet impact particle effects have been improved to make it easier to see where shots are landing

L86A1

  • Added bipod
  • Damage increased from 31 to 32
  • Light vehicle damage increased from 4 to 6
  • Velocity increased from 650 to 700
  • ADS time lowered from 0.3s to 0.24s
  • Running speed increased from 0.95 to 0.975

MG36

  • Added bipod
  • Light vehicle damage increased from 4 to 7
  • Vertical recoil lowered from 1.8 to 1.6
  • Velocity increased from 600 to 680
  • ADS time lowered from 0.3s to 0.24s
  • Running speed increased from 0.95 to 0.975
  • Reload speed increased from 1 to 1.15 (4.73s to 4.12s)

M249

  • Damage increased from 30 to 31
  • Light vehicle damage increased from 3 to 6
  • Velocity increased from 600 to 690

Ultimax100

  • Velocity increased from 600 to 700

AK74

  • Damage increased from 31 to 32
  • Light vehicle damage increased from 4 to 6
  • Vertical recoil lowered from 1.5 to 1.4
  • Horizontal recoil increased from 0.6 to 0.8
  • Velocity increased from 700 to 720
  • ADS time lowered from 0.25s to 0.23s
  • Reload speed increased from 1 to 1.1 (4s to 3.64s)

M4A1

  • Light vehicle damage increased from 4 to 5
  • Vertical recoil lowered from 1.5 to 1.4
  • Horizontal recoil increased from 0.6 to 0.7
  • Reload speed increased from 1 to 1.1 (4.17s to 3.79s)

ACR

  • Damage increased from 27 to 28
  • Light vehicle damage increased, from 2 to 4
  • Vertical recoil lowered, from 1.4 to 1.3
  • Horizontal recoil lowered, from 0.8 to 0.7
  • ADS time lowered, from 0.21s to 0.18s
  • Reload Speed increased, from 1 to 1.1 (3.73s to 3.39s)

G36C

  • Damage increased, from 30 to 31
  • Light increased, from 2 to 5
  • Horizontal recoil decreased, from 0.84 to 0.80
  • Velocity increased, from 600 to 660
  • ADS time lowered, from 0.25s to 0.23s

HK419

  • Damage lowered, from 31 to 30
  • Light damage lowered, from 6 to 5
  • ADS time lowered, from 0.25s to 0.23s

AK5C

  • Light damage increased, from 4 to 6
  • Vertical recoil lowered, from 1.6 to 1.5
  • Horizontal recoil lowered, from 1.4 to 1.3
  • ADS time lowered, from 0.24s to 0.23s
  • Reload speed increased, from 1.125 to 1.3 (4.53s to 3.92s)

F2000

  • Damage increased, from 23 to 24
  • Velocity increased, from 700 to 710
  • Damage fall-off START increased, from 50m to 75m

AUG A3

  • Light damage lowered, from 12 to 6

SG550

  • Damage increased, from 27 to 29
  • Light damage increased, from 4 to 5
  • Velocity increased, from 640 to 680
  • Firerate lowered, from 700 to 670
  • ADS time increased, from 0.14s to 0.15s

FAMAS

  • Light damage increased, from 0 to 4
  • Horizontal lowered, from 1 to 0.9
  • Velocity increased, from 600 to 640
  • ADS time lowered, from 0.25s to 0.20s
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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