Video Game Updates & Patch Notes

No Man’s Sky Patch 4.45 Addresses Numerous Bugs and Issues, Notes and more

Hello Games has rolled out a comprehensive update, labeled 4.45, for their expansive universe exploration game, No Man’s Sky. The update, currently live on Steam and soon to be available on other platforms, specifically addresses many bugs following the Echoes title update.

A rare glitch in the ‘A Leap in the Dark’ mission that hindered progression after opening a portal is among the issues addressed. The game has also undergone modifications to ensure that the Artemis path, when initiated after converting a save from Expedition mode, starts up seamlessly.

For the complete patch notes, check below.

No Man’s Sky 4.45 Patch Notes

Hello everyone,

Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.45, which is now live on Steam and will be coming to other platforms as soon as possible.

 

Bug fixes

    • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
    • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
    • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
    • The rewards given by the Autophage when practising language skills have been improved.
    • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
    • Expanded the list of completed objectives shown in the mission log.
    • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
    • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
    • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
    • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
    • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.

 

    • The behaviour of small AI fighters around large vessels has been improved.
    • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
    • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
    • Fixed an issue which caused the ship inventory to be out of range.
    • Fixed an issue that was preventing all creatures from pooping.
    • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
    • Fixed an issue that could cause player capes to behave erratically while placing base parts.
    • Fixed a rare issue that could allow the player to fall through the floor upon loading.
    • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
    • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
    • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
    • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
    • Added new Dreadnaught warp effect
    • Introduced a performance optimisation for instance rendering.
    • Introduced a slight optimisation to light rendering.
    • Fixed a rendering issue that could cause a brief visual glitch.
    • Fixed an issue that could cause visual glitches in some particle effects.
    • Fixed a visual issue with particles when using HDR.
    • Introduced an optimisation to sky and star rendering.
    • Improved the visual quality of star rendering.
    • Fixed a Xbox-only rendering corruption issue.
    • FSR2 visuals on Nintendo Switch have been further refined and improved.
    • Introduced a number of rendering optimisations for Nintendo Switch.
    • Introduced a number of texture optimisations and improvements for Nintendo Switch.
    • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.

 

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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