Video Game Updates & Patch Notes

No Man’s Sky Patch 4.64 brings in new fixes and improvements

Hello Games has released a new patch for No Man’s Sky, 4.64. This patch brings some additional bug fixes and improvements to the Orbital update, which if you ask me, the developer has done a great job.

There are ton’s of bug fixes, so make sure you comb through them below:

No Man’s Sky Orbital 4.64 Patch Notes

Bug Fixes

  • Fixed an issue that could cause some non-Gek frigates to address the player as “Captain-Friend”.
  • Fixed an issue that could cause the ship communicator hologram to display the incorrect lifeform when communicating with a frigate commander.
  • Fixed an issue that could cause the Fleet Command Station to fabricate a captain name for organic frigates.
  • Fixed an issue that could prevent frigate commander holograms from appearing when a fleet sought the player’s assistance via a Fleet Command Station.
  • Added a distinct icon for fleet expeditions on the galaxy map.
  • Fixed a number of issues that could cause frigate expedition intervention missions involving translation to interact with each other, if more than one translation mission was active simultaneously.
  • Organic frigates on expeditions will no longer attempt to contact the player with reports about their non-existent crew.
  • Fixed an issue that caused frigates on expeditions to try to call the player for help while the game wasn’t running.
  • Frigate commanders now delegate freighter liaison duties to the first lieutenant.
  • Added a number of new dialogue possibilities to a frigate expedition intervention event involving irresistible-smelling fruit.
  • Added a number of new alien-language messages to translate for frigate expedition intervention missions.
  • Fixed a number of mission flow issues with fleet expedition events.
  • Fixed a number of text issues related to fleet expeditions.
  • Added a set of fighter-class wings that were missing from the Starship Fabricator options.
  • Fixed a number of UI issues in the Starship Fabricator, particularly in ultrawide resolutions.
  • Fixed an issue with the Starship Fabricator that could incorrectly bring up a warning about not having enough ship components to finalise a design after the design had already been locked in.
  • The mannequins around the space station Exosuit Technology Merchant’s kiosk are now procedurally generated.
  • Fixed an issue that could cause asteroid fields near the player’s capital ship to flicker.
  • Fixed a number of minor visual issues in space stations.
  • Fixed an issue that caused some new space station base parts to clip off the edge of the screen at the Construction Research Terminal.
  • Added a sign to indicate the location of the teleporter within the space station.
  • Improved the visual responsiveness of interactable items on the space station.
  • Fixed a number of collision issues on the space station.
  • Improved the pad selection when teleporting to a space station.
  • Fixed a number of minor visual issues with the mode select menu.
  • Fixed an issue that could cause inventory slots to highlight with a flash as usable for crafting when they were in an inaccessible inventory.
  • Increased the charge duration and efficiency of the Minotaur Bore.
  • Improved the visual effects on civilian ship weaponry when they warp in to assist in space combat against pirates.
  • Fixed an issue that made some interactions in the space station difficult to trigger in VR.
  • Fixed a minor visual issue with the shadow casting of some specific starship engines.
  • Various text fixes.
  • Fixed an issue that could occasionally render Geks as too tall when using the Starship Communicator.
  • Fixed a number of visual issues with the neck join on Autophage heads.
  • Fixed an issue that caused the names and appearances of some buildable holographic signs to be out of sync.
  • Fixed an issue that made it difficult to delete the Hydraulic Arms base part.
  • Fixed an issue that prevented portal dddresses from being displayed in the Wonders catalogue in French.
  • Optimised the loading of freighter bases to prevent an issue where the base would disappear and reappear when first loading into the game.
  • Added a number of new alien words to learn and translate.
  • Fixed a rare issue with very large starships that could cause them not to attach correctly to landing pads.
  • Fixed an issue that prevented the ‘previous expedition’ label from showing on the main menu saves made in old expeditions.
  • Fixed an exposed variable in some frigate maintainence hints.
  • Fixed an issue that prevented the Space Anomaly missions from advancing correctly with progress along the Artemis Path.
  • Fixed a rare blocker in the Space Anomaly mission chain that could occur when upgrading from very old saves.
  • Fixed an issue that caused a hologram to appear in the starship cockpit when activing the Economy Scanner from the Quick Menu.
  • Fixed an issue that could cause the trade surge timer to reset when warping.
  • Fixed a crash related to refiners.
  • Fixed a crash related to player movement.
  • Fixed a crash caused by Sentinel-owned ships getting added to the player’s collection.
  • Fixed a crash related to terrain editing.
  • Fixed a rare crash related to creature navigation.
  • Fixed a crash that could occur if unusual frigates were chosen as the leader of a fleet expedition.
  • Added a significant memory optimisation for Xbox platforms.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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