Video Game Updates & Patch Notes

Dota 2 7.34d Patch Notes for October 5

The October 5 release of Dota 2’s 7.34d patch has introduced a variety of fixes aimed at smoothing out gameplay and addressing issues that have been bugging players. Covering everything from basic controls to specific hero abilities, this update can be considered huge. Below, you can find the patch notes.

7.34d Gameplay Patch

ITEM UPDATES

  • BLADE MAIL: Damage bonus decreased from +20 to +18
  • EUL’S SCEPTER OF DIVINITY: Recipe cost decreased from 775 to 675. Total cost decreased from 2725 to 2625
  • HAND OF MIDAS: Attack Speed bonus decreased from +40 to +35
  • HEART OF TARRASQUE: Recipe cost increased from 1200 to 1300. Total cost increased from 5000 to 5100
  • WIND WAKER: Recipe cost increased from 1300 to 1400. Total cost unchanged

NEUTRAL ITEM UPDATES

  • OCCULT BRACELET: Mana Regen per stack decreased from 0.5 to 0.4
  • TUMBLER’S TOY: Mana bonus decreased from 200 to 150
  • NINJA GEAR: Solitary Disguise Cooldown increased 45s to 60s. Losing Ninja Gear removes Solitary Disguise

HERO UPDATES

ABADDON

  • Base Intelligence increased from 18 to 19
  • Intelligence gain increased from 1.2 to 1.6
  • APHOTIC SHIELD: Damage Barrier increased from 110/140/170/200 to 120/150/180/210

ANTI-MAGE

  • Base Armor increased by 1
  • MANA VOID: Mana Cost decreased from 100/200/300 to 100/150/200

ARC WARDEN

  • SPARK WRAITH: Now deals 40% more damage to non-hero units
  • TEMPEST DOUBLE: Now can be self-cast to spawn the Double next to Arc Warden

BEASTMASTER

  • Base Armor decreased by 1
  • CALL OF THE WILD HAWK: Root Duration decreased from 1s to 0.25/0.5/0.75/1s

BOUNTY HUNTER

  • Base Attack Time decreased from 1.7s to 1.5s

BREWMASTER

  • DRUNKEN BRAWLER: Brewed Up Multiplier decreased from 3x to 2.5x
  • PRIMAL SPLIT: Mana Cost increased from 125/150/175 to 150/200/250
    • Aghanim’s Shard Cancel now always makes Brewmaster reappear according to regular Brewling priority, regardless of which Brewling activated it

CHAOS KNIGHT

  • CHAOS STRIKE: Creep Damage Multiplier increased from 1.6 to 1.9

CRYSTAL MAIDEN

  • CRYSTAL CLONE: No longer interrupts Crystal Maiden’s channeling
    • Cooldown decreased from 12s to 10s

DARK WILLOW

  • BRAMBLE MAZE: Cooldown increased from 20s to 22s

DAWNBREAKER

  • Intelligence gain decreased from 2.2 to 2.0
    • TALENTS: Level 25 Talent Starbreaker Cooldown Reduction decreased from 6s to 5s

DEATH PROPHET

  • TALENTS: Level 15 Talent Crypt Swarm Cooldown Reduction increased from 2s to 2.5s

DROW RANGER

  • GUST: Bonus Movement Speed increased from 10% to 10/12/14/16%

EARTH SPIRIT

  • TALENTS: Level 20 Talent Boulder Smash Damage decreased from +125 to +100

EARTHSHAKER

  • TALENTS: Level 25 Talent Enchant Totem Cooldown Reduction decreased from 2s to 1.5s

ENIGMA

  • DEMONIC SUMMONING: Eidolon Gold Bounty decreased by 4 (from 18-24 to 14-20)
    • Mana Cost decreased from 75/100/125/150 to 70/80/90/100
    • Cooldown decreased from 60/52/44/36s to 40/38/36/34s

GRIMSTROKE

  • TALENTS: Level 15 Talent Ink Swell Movement Speed decreased from +16% to +14%

GYROCOPTER

  • FLAK CANNON: Aghanim’s Scepter Side Gunner Attack Interval increased from 1.2s to 1.3s

HOODWINK

  • SCURRY: Buff Duration rescaled from 4s to 3.5/4/4.5/5s

HUSKAR

  • BURNING SPEAR: Duration increased from 8s to 9s

INVOKER

  • Base Health Regen decreased from 1 to 0.5
  • COLD SNAP: Freeze Heal decreased from 16->128 to 13->104
  • E.M.P.: Burned Mana as Mana Restored decreased from 50% to 25%

KUNKKA

  • TALENTS: Level 20 Talent Torrent AoE decreased from +80 to +65

LEGION COMMANDER

  • TALENTS: Level 20 Talent Moment of Courage Proc Chance decreased from +10% to +8%

LICH

  • Base Intelligence increased by 2
    • TALENTS: Level 15 Talent Frost Blast Cooldown Reduction increased from 3s to 3.5s

LIFESTEALER

  • FEAST: Max Health Damage increased from 0.8/1/1.2/1.4% to 1/1.3/1.6/1.9%

LUNA

  • MOON GLAIVES: Damage Reduction per bounce from decreased 56/50/44/38% to 50/45/40/35%
    • Aghanim’s Shard Self Damage Reduction increased from 20% to 25%
    • Aghanim’s Shard Buff Duration increased from 6s to 7s
    • TALENTS: Level 15 Talent Eclipse Cooldown Reduction increased from 25s to 30s

LYCAN

  • FERAL IMPULSE: Bonus Attack Speed increased from 20/25/30/35 to 25/30/35/40
  • SHAPE-SHIFT: Movement Speed Bonus decreased from 30/35/40% to 28/34/40%

MAGNUS

  • TALENTS: Level 15 Talent Skewer Cooldown Reduction decreased from 6s to 4s

MEDUSA

  • STONE GAZE: Petrify Duration decreased from 2/3/4s to 1.5/2/2.5s

MELEE CREEP

  • Bounty increased from 35-40 to 38-43

MIRANA

  • LEAP: Attack Speed Bonus increased from 40/60/80/100 to 50/70/90/110

MONKEY KING

  • WUKONG’S COMMAND: Number of soldiers decreased from 14/18/22 to 13/17/21

MORPHLING

  • MORPH: Mana Cost decreased from 150/100/50 to 100/75/50

NAGA SIREN

  • SONG OF THE SIREN: Cooldown increased from 160/120/80 to 170/130/90

NATURE’S PROPHET

  • NATURE’S CALL: Treant Movement Speed increased from 300 to 325

NECROPHOS

  • TALENTS: Level 20 Talent Reaper’s Scythe Cooldown Reduction increased from 25s to 30s

NIGHT STALKER

  • DARK ASCENSION: Cooldown increased from 120s to 130s

NYX ASSASSIN

  • MANA BURN: Cooldown increased from 20/16/12/8 to 22/18/14/10

ORACLE

  • FORTUNE’S END: Max Duration decreased from 1.8/2.4/3/3.6 to 1.4/2/2.6/3.2

OUTWORLD DEVOURER

  • ASTRAL IMPRISONMENT: Mana Cost increased from 110/140/170/200 to 120/160/200/240

PHANTOM ASSASSIN

  • COUP DE GRACE: Critical Damage increased from 210/330/450% to 220/340/460%

PUDGE

  • MEAT HOOK: Range increased from 1300 to 1400

PUGNA

  • LIFE DRAIN: Mana Cost increased from 125/175/225 to 150/200/250

QUEEN OF PAIN

  • TALENTS: Level 15 Talent Shadow Strike Cooldown Reduction increased from 3s to 4s

RAZOR

  • PLASMA FIELD: Minimum Damage decreased from 15/30/45/60 to 10/25/40/55

RIKI

  • SMOKESCREEN: Cooldown increased from 11s to 13s

RUBICK

  • NULL FIELD: Magic Resistance Bonus increased from 10/16/22/28% to 12/18/24/30%

SAND KING

  • EPICENTER: Cooldown decreased from 110/100/90 to 100/90/80

SHADOW DEMON

  • SOUL CATCHER: Duration increased from 12s to 14s

SHADOW FIEND

  • SHADOWRAZE: Damage increased from 90/160/230/300 to 100/170/240/310

SHADOW SHAMAN

  • ETHER SHOCK: Damage decreased from 140/200/260/320 to 130/190/250/310

Over the last few days we’ve addressed several gameplay issues:

  • Fixed an area above the Radiant fountain that heroes could get stuck in
  • Fixed Player Perspective not sometimes working correctly when spectating
  • Fixed several issues with Illusions and hotkeys and control groups
  • Fixed Quick Attack not working correctly when clicking on the top bar of the HUD
  • Fixed clicking the Lotus Pool multiple times in quick succession interrupting the channeling of the lotus pool
  • Fixed inconsistent channel bar updates when interacting with the Lotus Pool
  • Fixed Scan button not showing remaining charges if it is not full
  • Fixed the cooldown of duplicate items in inventory like Faerie Fire sometimes getting stuck.
  • Fixed Twin Gates particle effects sometimes revealing usage to the enemy by playing a particle on the last known hero position
  • Fixed Blade Mail not working correctly on Nyx Assassin
  • Fixed Lotus Orb reflect interaction with Channeled spells if it was applied by an ally
  • Fixed Specialist Array applying bonus Crackshot damage when there is only one target
  • Fixed Giant’s Ring effects being visible to enemies when the wearer is invisible. Added a debuff icon when receiving damage from an enemy Giant’s Ring
  • Fixed using Eul’s Scepter on a Debuff Immune unit leading them to get stuck
  • Fixed Arc Warden Tempest Double not preserving both charges of Hand of Midas when re-summoned
  • Fixed Arc Warden Tempest Double receiving experience from creeps denied by enemies
  • Fixed Bounty Hunter Friendly Shadow Shard upgrade costing too much mana
  • Fixed Dawnbreaker Starbreaker not putting Harpoon on cooldown whereas it did for Echo Sabre
  • Fixed Dawnbreaker Solar Guardian sometimes getting cancelled if the target ally goes out of world
  • Fixed Death Prophet fear interrupting channeling spells through Debuff Immunity
  • Fixed Ember Spirit only able to cast Sleight of Fist to the right side while traveling in Fire Remnant
  • Fixed Enchantress Little Friends not being blocked by Linkens Sphere
  • Fixed Invoker’s EMP shard effect ignoring collisions and allowing to get units stuck to each other
  • Fixed Kunkka Torrent overriding the target’s animations, even if they are debuff immune
  • Fixed Lich Chain Frost On Death talent display on HUD – the buff icon will now only display when you have the talent, and now has a tooltip
  • Fixed Lone Druid Spirit Bear Owner not being able to disassemble items on the Bear
  • Fixed the interaction of Luna’s Aghanim’s Shard with Silver Edge and Shadow Blade.
  • Fixed Mars Spear of Mars skewering Lone Druid’s Spirit Bear
  • Fixed a crash caused by Monkey King mischief which occured when revealing a Monkey King Tree Disguise along with other units at same time
  • Fixed Monkey King Level 25 Jingu Mastery required hits talent not applying to summoned soldiers
  • Fixed Monkey King Fur Army Aghanim’s Scepter upgrade not working when Fur Army is off cooldown
  • Fixed Muerta Parting Shot’s target’s physical form being able to act if it receives debuff immunity
  • Fixed Puck Dream Coil being affected by Status Resistance
  • Fixed Puck Dream Coil effect being removed early if an enemy was affected by two separate dream coils
  • Fixed Queen of Pain Sonic Wave damage not being applied fully if cast on a target affected by Pulverize
  • Fixed Queen of Pain Sonic Wave sometimes dealing an extra instance of damage, and incorrectly rounding when duration is affected by Status Resistance
  • Fixed Sand King Sand Storm Blind/Slow effect staying in the location of the initial cast instead of moving
  • Fixed Slark Pounce applying to Lone Druid’s Spirit Bear
  • Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed
  • Fixed Treant Protector losing Nature’s Guise buff when taking damage while walking on Nature’s Grasp. Now has same behavior as when walking in trees
  • Fixed Troll Warlord being sometimes being controllable during Battle Trance
  • Fixed Vengeful Spirit receiving Fountain Invulnerability if she swaps places with her Aghanim’s Scepter illusion outside of the Fountain
  • Fixed the interaction of Vengeful Spirit’s Magic Missile shard with Refreshing and Reflection
  • Fixed Warlock Chaotic Offering Aghanims Scepter upgrade creating golems with non-reduced stats if Warlock moves his scepter into the backpack mid-cast
  • Fixed Shard sometimes causing Weaver Shukuchi invisibility to be dispelled, in particular with the Level 25 +1 Geminate Attack talent
  • Fixed Windrunner sometimes canceling attacks when casting windrun after Focus Fire with Aghanim’s Scepter
  • Fixing Wraith King getting bombarded with “Can’t Attack” messages if one of his skeletons gets disarmed
  • Fixed Zeus Lightning Hands being affected by dispels
  • Fixed Mirana Level 25 talent listing incorrect value for Starstorm bonus damage
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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